add mdl, tex, mtrl handling to transient resource manager, add delay on new file arrival
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@@ -16,7 +16,7 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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private readonly HashSet<string> _cachedHandledPaths = new(StringComparer.Ordinal);
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private readonly TransientConfigService _configurationService;
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private readonly DalamudUtilService _dalamudUtil;
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private readonly string[] _fileTypesToHandle = ["tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp", "shpk"];
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private readonly string[] _fileTypesToHandle = ["tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp", "shpk", "mdl", "mtrl", "tex"];
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private readonly HashSet<GameObjectHandler> _playerRelatedPointers = [];
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private ConcurrentDictionary<IntPtr, ObjectKind> _cachedFrameAddresses = [];
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private ConcurrentDictionary<ObjectKind, HashSet<string>>? _semiTransientResources = null;
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@@ -160,7 +160,13 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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{
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if (TransientResources.TryGetValue(objectKind, out var set))
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{
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set.RemoveWhere(p => list.Contains(p, StringComparer.OrdinalIgnoreCase));
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foreach (var file in set.Where(p => list.Contains(p, StringComparer.OrdinalIgnoreCase)))
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{
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Logger.LogTrace("Removing From Transient: {file}", file);
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}
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int removed = set.RemoveWhere(p => list.Contains(p, StringComparer.OrdinalIgnoreCase));
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Logger.LogInformation("Removed {removed} previously existing paths", removed);
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}
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}
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@@ -275,9 +281,20 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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}
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else
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{
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var thing = _playerRelatedPointers.FirstOrDefault(f => f.Address == gameObject);
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value.Add(replacedGamePath);
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Logger.LogDebug("Adding {replacedGamePath} for {gameObject} ({filePath})", replacedGamePath, gameObject.ToString("X"), filePath);
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Mediator.Publish(new TransientResourceChangedMessage(gameObject));
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Logger.LogDebug("Adding {replacedGamePath} for {gameObject} ({filePath})", replacedGamePath, thing?.ToString() ?? gameObject.ToString("X"), filePath);
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_ = Task.Run(async () =>
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{
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_sendTransientCts?.Cancel();
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_sendTransientCts?.Dispose();
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_sendTransientCts = new();
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var token = _sendTransientCts.Token;
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await Task.Delay(TimeSpan.FromSeconds(2), token).ConfigureAwait(false);
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Mediator.Publish(new TransientResourceChangedMessage(gameObject));
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});
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}
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}
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private CancellationTokenSource _sendTransientCts = new();
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}
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