potentially fix invalid chara state
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@@ -8,7 +8,8 @@ namespace MareSynchronos.Interop;
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public unsafe class BlockedCharacterHandler
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{
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private readonly Dictionary<(ulong, ulong), bool> _blockedCharacterCache = new();
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private sealed record CharaData(ulong AccId, ulong ContentId);
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private readonly Dictionary<CharaData, bool> _blockedCharacterCache = new();
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private enum BlockResultType
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{
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@@ -29,15 +30,16 @@ public unsafe class BlockedCharacterHandler
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_logger = logger;
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}
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private static (ulong AccId, ulong ContentId) GetIdsFromPlayerPointer(nint ptr)
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private static CharaData GetIdsFromPlayerPointer(nint ptr)
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{
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if (ptr == nint.Zero) return (0, 0);
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if (ptr == nint.Zero) return new(0, 0);
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var castChar = ((BattleChara*)ptr);
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return (castChar->Character.AccountId, castChar->Character.ContentId);
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return new(castChar->Character.AccountId, castChar->Character.ContentId);
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}
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public bool IsCharacterBlocked(nint ptr)
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public bool IsCharacterBlocked(nint ptr, out bool firstTime)
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{
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firstTime = false;
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var combined = GetIdsFromPlayerPointer(ptr);
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if (_blockedCharacterCache.TryGetValue(combined, out var isBlocked))
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return isBlocked;
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@@ -45,6 +47,7 @@ public unsafe class BlockedCharacterHandler
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if (_getBlockResultType == null)
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return _blockedCharacterCache[combined] = false;
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firstTime = true;
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var infoProxy = InfoProxyBlacklist.Instance();
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var blockStatus = _getBlockResultType(infoProxy, combined.AccId, combined.ContentId);
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_logger.LogTrace("CharaPtr {ptr} is BlockStatus: {status}", ptr, blockStatus);
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@@ -460,8 +460,11 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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if (chara == null || chara.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player)
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continue;
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if (_blockedCharacterHandler.IsCharacterBlocked(chara.Address))
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if (_blockedCharacterHandler.IsCharacterBlocked(chara.Address, out bool firstTime) && firstTime)
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{
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_logger.LogTrace("Skipping character {addr}, blocked/muted", chara.Address.ToString("X"));
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continue;
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}
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var charaName = ((GameObject*)chara.Address)->NameString;
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var hash = GetHashedAccIdFromPlayerPointer(chara.Address);
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