283 lines
11 KiB
C#
283 lines
11 KiB
C#
using MareSynchronos.API.Data.Enum;
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using MareSynchronos.MareConfiguration;
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using MareSynchronos.MareConfiguration.Configurations;
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using MareSynchronos.PlayerData.Data;
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using MareSynchronos.PlayerData.Handlers;
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using MareSynchronos.Services;
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using MareSynchronos.Services.Mediator;
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using Microsoft.Extensions.Logging;
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using System.Collections.Concurrent;
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namespace MareSynchronos.FileCache;
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public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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{
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private readonly object _cacheAdditionLock = new();
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private readonly HashSet<string> _cachedHandledPaths = new(StringComparer.Ordinal);
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private readonly TransientConfigService _configurationService;
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private readonly DalamudUtilService _dalamudUtil;
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private readonly string[] _fileTypesToHandle = ["tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp", "shpk"];
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private readonly HashSet<GameObjectHandler> _playerRelatedPointers = [];
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private ConcurrentDictionary<IntPtr, ObjectKind> _cachedFrameAddresses = [];
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private ConcurrentDictionary<ObjectKind, HashSet<string>>? _semiTransientResources = null;
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private uint _lastClassJobId = uint.MaxValue;
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public TransientResourceManager(ILogger<TransientResourceManager> logger, TransientConfigService configurationService,
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DalamudUtilService dalamudUtil, MareMediator mediator) : base(logger, mediator)
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{
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_configurationService = configurationService;
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_dalamudUtil = dalamudUtil;
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Mediator.Subscribe<PenumbraResourceLoadMessage>(this, Manager_PenumbraResourceLoadEvent);
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
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Mediator.Subscribe<PriorityFrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
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Mediator.Subscribe<GameObjectHandlerCreatedMessage>(this, (msg) =>
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{
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if (!msg.OwnedObject) return;
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_playerRelatedPointers.Add(msg.GameObjectHandler);
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});
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Mediator.Subscribe<GameObjectHandlerDestroyedMessage>(this, (msg) =>
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{
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if (!msg.OwnedObject) return;
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_playerRelatedPointers.Remove(msg.GameObjectHandler);
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});
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}
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private TransientConfig.TransientPlayerConfig PlayerConfig
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{
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get
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{
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if (!_configurationService.Current.TransientConfigs.TryGetValue(PlayerPersistentDataKey, out var transientConfig))
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{
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_configurationService.Current.TransientConfigs[PlayerPersistentDataKey] = transientConfig = new();
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}
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return transientConfig;
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}
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}
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private string PlayerPersistentDataKey => _dalamudUtil.GetPlayerNameAsync().GetAwaiter().GetResult() + "_" + _dalamudUtil.GetHomeWorldIdAsync().GetAwaiter().GetResult();
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private ConcurrentDictionary<ObjectKind, HashSet<string>> SemiTransientResources
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{
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get
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{
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if (_semiTransientResources == null)
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{
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_semiTransientResources = new();
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PlayerConfig.JobSpecificCache.TryGetValue(_dalamudUtil.ClassJobId, out var jobSpecificData);
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_semiTransientResources[ObjectKind.Player] = PlayerConfig.GlobalPersistentCache.Concat(jobSpecificData ?? []).ToHashSet(StringComparer.Ordinal);
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}
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return _semiTransientResources;
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}
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}
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private ConcurrentDictionary<ObjectKind, HashSet<string>> TransientResources { get; } = new();
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public void CleanUpSemiTransientResources(ObjectKind objectKind, List<FileReplacement>? fileReplacement = null)
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{
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if (SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? value))
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{
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if (fileReplacement == null)
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{
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value.Clear();
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return;
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}
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foreach (var replacement in fileReplacement.Where(p => !p.HasFileReplacement).SelectMany(p => p.GamePaths).ToList())
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{
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PlayerConfig.RemovePath(replacement);
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}
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_configurationService.Save();
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}
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}
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public HashSet<string> GetSemiTransientResources(ObjectKind objectKind)
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{
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SemiTransientResources.TryGetValue(objectKind, out var result);
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return result ?? new HashSet<string>(StringComparer.Ordinal);
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}
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public void PersistTransientResources(ObjectKind objectKind)
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{
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if (!SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? semiTransientResources))
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{
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SemiTransientResources[objectKind] = semiTransientResources = new(StringComparer.Ordinal);
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}
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if (!TransientResources.TryGetValue(objectKind, out var resources))
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{
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return;
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}
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var transientResources = resources.ToList();
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Logger.LogDebug("Persisting {count} transient resources", transientResources.Count);
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List<string> newlyAddedGamePaths = resources.Except(semiTransientResources, StringComparer.Ordinal).ToList();
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foreach (var gamePath in transientResources)
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{
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semiTransientResources.Add(gamePath);
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}
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if (objectKind == ObjectKind.Player && newlyAddedGamePaths.Any())
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{
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foreach (var item in newlyAddedGamePaths.Where(f => !string.IsNullOrEmpty(f)))
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{
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PlayerConfig.AddOrElevate(_dalamudUtil.ClassJobId, item);
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}
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_configurationService.Save();
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}
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TransientResources[objectKind].Clear();
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}
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public void RemoveTransientResource(ObjectKind objectKind, string path)
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{
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if (SemiTransientResources.TryGetValue(objectKind, out var resources))
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{
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resources.RemoveWhere(f => string.Equals(path, f, StringComparison.Ordinal));
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if (objectKind == ObjectKind.Player)
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{
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PlayerConfig.RemovePath(path);
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_configurationService.Save();
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}
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}
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}
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internal void AddSemiTransientResource(ObjectKind objectKind, string item)
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{
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if (!SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? value))
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{
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value = new HashSet<string>(StringComparer.Ordinal);
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SemiTransientResources[objectKind] = value;
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}
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value.Add(item.ToLowerInvariant());
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}
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internal void ClearTransientPaths(ObjectKind objectKind, List<string> list)
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{
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if (TransientResources.TryGetValue(objectKind, out var set))
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{
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set.RemoveWhere(p => list.Contains(p, StringComparer.OrdinalIgnoreCase));
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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TransientResources.Clear();
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SemiTransientResources.Clear();
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}
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private void DalamudUtil_FrameworkUpdate()
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{
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_cachedFrameAddresses = _cachedFrameAddresses = new ConcurrentDictionary<nint, ObjectKind>(_playerRelatedPointers.Where(k => k.Address != nint.Zero).ToDictionary(c => c.CurrentAddress(), c => c.ObjectKind));
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lock (_cacheAdditionLock)
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{
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_cachedHandledPaths.Clear();
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}
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if (_lastClassJobId != _dalamudUtil.ClassJobId)
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{
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_lastClassJobId = _dalamudUtil.ClassJobId;
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if (SemiTransientResources.TryGetValue(ObjectKind.Pet, out HashSet<string>? value))
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{
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value?.Clear();
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}
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// reload config for current new classjob
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PlayerConfig.JobSpecificCache.TryGetValue(_dalamudUtil.ClassJobId, out var jobSpecificData);
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SemiTransientResources[ObjectKind.Player] = PlayerConfig.GlobalPersistentCache.Concat(jobSpecificData ?? []).ToHashSet(StringComparer.OrdinalIgnoreCase);
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}
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foreach (var kind in Enum.GetValues(typeof(ObjectKind)))
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{
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if (!_cachedFrameAddresses.Any(k => k.Value == (ObjectKind)kind) && TransientResources.Remove((ObjectKind)kind, out _))
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{
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Logger.LogDebug("Object not present anymore: {kind}", kind.ToString());
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}
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}
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}
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private void Manager_PenumbraModSettingChanged()
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{
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_ = Task.Run(() =>
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{
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Logger.LogDebug("Penumbra Mod Settings changed, verifying SemiTransientResources");
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foreach (var item in _playerRelatedPointers)
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{
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Mediator.Publish(new TransientResourceChangedMessage(item.Address));
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}
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});
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}
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private void Manager_PenumbraResourceLoadEvent(PenumbraResourceLoadMessage msg)
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{
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var gamePath = msg.GamePath.ToLowerInvariant();
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var gameObject = msg.GameObject;
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var filePath = msg.FilePath;
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// ignore files already processed this frame
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if (_cachedHandledPaths.Contains(gamePath)) return;
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lock (_cacheAdditionLock)
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{
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_cachedHandledPaths.Add(gamePath);
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}
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// replace individual mtrl stuff
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if (filePath.StartsWith("|", StringComparison.OrdinalIgnoreCase))
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{
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filePath = filePath.Split("|")[2];
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}
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// replace filepath
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filePath = filePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
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// ignore files that are the same
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var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
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if (string.Equals(filePath, replacedGamePath, StringComparison.OrdinalIgnoreCase)) return;
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// ignore files to not handle
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if (!_fileTypesToHandle.Any(type => gamePath.EndsWith(type, StringComparison.OrdinalIgnoreCase)))
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{
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lock (_cacheAdditionLock)
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{
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_cachedHandledPaths.Add(gamePath);
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}
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return;
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}
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// ignore files not belonging to anything player related
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if (!_cachedFrameAddresses.TryGetValue(gameObject, out var objectKind))
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{
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lock (_cacheAdditionLock)
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{
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_cachedHandledPaths.Add(gamePath);
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}
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return;
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}
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// ^ all of the code above is just to sanitize the data
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if (!TransientResources.TryGetValue(objectKind, out HashSet<string>? value))
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{
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value = new(StringComparer.OrdinalIgnoreCase);
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TransientResources[objectKind] = value;
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}
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if (value.Contains(replacedGamePath)
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|| SemiTransientResources.SelectMany(k => k.Value).Any(f => string.Equals(f, gamePath, StringComparison.OrdinalIgnoreCase)))
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{
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Logger.LogTrace("Not adding {replacedPath} : {filePath}", replacedGamePath, filePath);
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}
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else
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{
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value.Add(replacedGamePath);
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Logger.LogDebug("Adding {replacedGamePath} for {gameObject} ({filePath})", replacedGamePath, gameObject.ToString("X"), filePath);
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Mediator.Publish(new TransientResourceChangedMessage(gameObject));
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}
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}
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} |