Files
client/MareSynchronos/Services/ModelAnalyzer.cs
2024-03-20 15:12:19 +01:00

73 lines
2.8 KiB
C#

using Dalamud.Plugin.Services;
using Lumina;
using Lumina.Data.Files;
using MareSynchronos.FileCache;
using MareSynchronos.MareConfiguration;
using Microsoft.Extensions.Logging;
namespace MareSynchronos.Services;
public sealed class ModelAnalyzer
{
private readonly ILogger<ModelAnalyzer> _logger;
private readonly FileCacheManager _fileCacheManager;
private readonly TriangleCalculationConfigService _configService;
private readonly GameData _luminaGameData;
public ModelAnalyzer(ILogger<ModelAnalyzer> logger, FileCacheManager fileCacheManager,
TriangleCalculationConfigService configService, IDataManager gameData)
{
_logger = logger;
_fileCacheManager = fileCacheManager;
_configService = configService;
_luminaGameData = new GameData(gameData.GameData.DataPath.FullName);
}
public Task<long> GetTrianglesFromGamePath(string gamePath)
{
if (_configService.Current.TriangleDictionary.TryGetValue(gamePath, out var cachedTris))
return Task.FromResult(cachedTris);
_logger.LogInformation("Detected Model File {path}, calculating Tris", gamePath);
var file = _luminaGameData.GetFile<MdlFile>(gamePath);
if (file == null)
return Task.FromResult((long)0);
if (file.FileHeader.LodCount <= 0)
return Task.FromResult((long)0);
var meshIdx = file.Lods[0].MeshIndex;
var meshCnt = file.Lods[0].MeshCount;
var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
_logger.LogInformation("{filePath} => {tris} triangles", gamePath, tris);
_configService.Current.TriangleDictionary[gamePath] = tris;
_configService.Save();
return Task.FromResult(tris);
}
public Task<long> GetTrianglesByHash(string hash)
{
if (_configService.Current.TriangleDictionary.TryGetValue(hash, out var cachedTris))
return Task.FromResult(cachedTris);
var path = _fileCacheManager.GetFileCacheByHash(hash);
if (path == null || !path.ResolvedFilepath.EndsWith(".mdl", StringComparison.OrdinalIgnoreCase))
return Task.FromResult((long)0);
var filePath = path.ResolvedFilepath;
_logger.LogInformation("Detected Model File {path}, calculating Tris", filePath);
var file = _luminaGameData.GetFileFromDisk<MdlFile>(filePath);
if (file.FileHeader.LodCount <= 0)
return Task.FromResult((long)0);
var meshIdx = file.Lods[0].MeshIndex;
var meshCnt = file.Lods[0].MeshCount;
var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
_logger.LogInformation("{filePath} => {tris} triangles", filePath, tris);
_configService.Current.TriangleDictionary[hash] = tris;
_configService.Save();
return Task.FromResult(tris);
}
}