Add MCDO (#80)

* update api

* mcd online editor impl

* most of chara data hub impl

* some state of things

* some refactoring

* random bullshit go

* more nearby impl

* add uid to peformance msg

* cleanup/homogenization

* some split, update nuget packages

* migrate to latest packages where possible, remove lz4net, do some split, idk

* some polish and cleanup

* more cleanup, beautification, etc.

* fixes and cleanups

---------

Co-authored-by: Stanley Dimant <root.darkarchon@outlook.com>
This commit is contained in:
rootdarkarchon
2025-01-11 22:43:11 +01:00
committed by GitHub
parent 993bfc6ed4
commit f44f8df989
53 changed files with 5155 additions and 537 deletions

View File

@@ -25,7 +25,7 @@ public record DelayedFrameworkUpdateMessage : SameThreadMessage;
public record ZoneSwitchStartMessage : MessageBase;
public record ZoneSwitchEndMessage : MessageBase;
public record CutsceneStartMessage : MessageBase;
public record GposeStartMessage : MessageBase;
public record GposeStartMessage : SameThreadMessage;
public record GposeEndMessage : MessageBase;
public record CutsceneEndMessage : MessageBase;
public record CutsceneFrameworkUpdateMessage : SameThreadMessage;
@@ -88,5 +88,6 @@ public record PenumbraDirectoryChangedMessage(string? ModDirectory) : MessageBas
public record PenumbraRedrawCharacterMessage(ICharacter Character) : SameThreadMessage;
public record GameObjectHandlerCreatedMessage(GameObjectHandler GameObjectHandler, bool OwnedObject) : SameThreadMessage;
public record GameObjectHandlerDestroyedMessage(GameObjectHandler GameObjectHandler, bool OwnedObject) : SameThreadMessage;
public record HaltCharaDataCreation(bool Resume = false) : SameThreadMessage;
#pragma warning restore S2094
#pragma warning restore MA0048 // File name must match type name