Add MCDO (#80)
* update api * mcd online editor impl * most of chara data hub impl * some state of things * some refactoring * random bullshit go * more nearby impl * add uid to peformance msg * cleanup/homogenization * some split, update nuget packages * migrate to latest packages where possible, remove lz4net, do some split, idk * some polish and cleanup * more cleanup, beautification, etc. * fixes and cleanups --------- Co-authored-by: Stanley Dimant <root.darkarchon@outlook.com>
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@@ -597,7 +597,7 @@ public sealed class PairHandler : DisposableMediatorSubscriberBase
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using GameObjectHandler tempHandler = await _gameObjectHandlerFactory.Create(ObjectKind.Player, () => address, isWatched: false).ConfigureAwait(false);
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tempHandler.CompareNameAndThrow(name);
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Logger.LogDebug("[{applicationId}] Restoring Customization and Equipment for {alias}/{name}", applicationId, Pair.UserData.AliasOrUID, name);
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await _ipcManager.Glamourer.RevertAsync(Logger, name, tempHandler, applicationId, cancelToken).ConfigureAwait(false);
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await _ipcManager.Glamourer.RevertAsync(Logger, tempHandler, applicationId, cancelToken).ConfigureAwait(false);
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tempHandler.CompareNameAndThrow(name);
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Logger.LogDebug("[{applicationId}] Restoring Heels for {alias}/{name}", applicationId, Pair.UserData.AliasOrUID, name);
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await _ipcManager.Heels.RestoreOffsetForPlayerAsync(address).ConfigureAwait(false);
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@@ -619,7 +619,7 @@ public sealed class PairHandler : DisposableMediatorSubscriberBase
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{
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await _ipcManager.CustomizePlus.RevertByIdAsync(customizeId).ConfigureAwait(false);
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using GameObjectHandler tempHandler = await _gameObjectHandlerFactory.Create(ObjectKind.MinionOrMount, () => minionOrMount, isWatched: false).ConfigureAwait(false);
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await _ipcManager.Glamourer.RevertAsync(Logger, tempHandler.Name, tempHandler, applicationId, cancelToken).ConfigureAwait(false);
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await _ipcManager.Glamourer.RevertAsync(Logger, tempHandler, applicationId, cancelToken).ConfigureAwait(false);
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await _ipcManager.Penumbra.RedrawAsync(Logger, tempHandler, applicationId, cancelToken).ConfigureAwait(false);
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}
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}
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@@ -630,7 +630,7 @@ public sealed class PairHandler : DisposableMediatorSubscriberBase
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{
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await _ipcManager.CustomizePlus.RevertByIdAsync(customizeId).ConfigureAwait(false);
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using GameObjectHandler tempHandler = await _gameObjectHandlerFactory.Create(ObjectKind.Pet, () => pet, isWatched: false).ConfigureAwait(false);
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await _ipcManager.Glamourer.RevertAsync(Logger, tempHandler.Name, tempHandler, applicationId, cancelToken).ConfigureAwait(false);
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await _ipcManager.Glamourer.RevertAsync(Logger, tempHandler, applicationId, cancelToken).ConfigureAwait(false);
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await _ipcManager.Penumbra.RedrawAsync(Logger, tempHandler, applicationId, cancelToken).ConfigureAwait(false);
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}
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}
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@@ -641,7 +641,7 @@ public sealed class PairHandler : DisposableMediatorSubscriberBase
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{
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await _ipcManager.CustomizePlus.RevertByIdAsync(customizeId).ConfigureAwait(false);
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using GameObjectHandler tempHandler = await _gameObjectHandlerFactory.Create(ObjectKind.Pet, () => companion, isWatched: false).ConfigureAwait(false);
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await _ipcManager.Glamourer.RevertAsync(Logger, tempHandler.Name, tempHandler, applicationId, cancelToken).ConfigureAwait(false);
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await _ipcManager.Glamourer.RevertAsync(Logger, tempHandler, applicationId, cancelToken).ConfigureAwait(false);
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await _ipcManager.Penumbra.RedrawAsync(Logger, tempHandler, applicationId, cancelToken).ConfigureAwait(false);
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}
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}
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