adjust to send only one packet for all changes at once
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@@ -2,33 +2,76 @@
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using MareSynchronos.API;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using System.Runtime.InteropServices;
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using MareSynchronos.Utils;
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using Penumbra.GameData.ByteString;
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namespace MareSynchronos.Models
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{
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internal class PlayerAttachedObject
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internal class PlayerOrRelatedObject
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{
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private readonly Func<IntPtr> getAddress;
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public unsafe Character* Character => (Character*)Address;
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private string _name;
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public ObjectKind ObjectKind { get; }
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public IntPtr Address { get; set; }
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public IntPtr DrawObjectAddress { get; set; }
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public IntPtr CurrentAddress => getAddress.Invoke();
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private IntPtr CurrentAddress => getAddress.Invoke();
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public PlayerAttachedObject(ObjectKind objectKind, IntPtr address, IntPtr drawObjectAddress, Func<IntPtr> getAddress)
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public PlayerOrRelatedObject(ObjectKind objectKind, IntPtr address, IntPtr drawObjectAddress, Func<IntPtr> getAddress)
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{
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ObjectKind = objectKind;
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Address = address;
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DrawObjectAddress = drawObjectAddress;
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this.getAddress = getAddress;
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_name = string.Empty;
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}
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public byte[] EquipSlotData { get; set; } = new byte[40];
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public byte[] CustomizeData { get; set; } = new byte[26];
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public unsafe bool CompareAndUpdateEquipment(byte* equipSlotData, byte* customizeData)
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public bool HasUnprocessedUpdate { get; set; } = false;
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public bool IsProcessing { get; set; } = false;
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public unsafe void CheckAndUpdateObject()
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{
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var curPtr = CurrentAddress;
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if (curPtr != IntPtr.Zero)
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{
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var chara = (Character*)curPtr;
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bool addr = Address == IntPtr.Zero || Address != curPtr;
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bool equip = CompareAndUpdateByteData(chara->EquipSlotData, chara->CustomizeData);
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bool drawObj = (chara->GameObject.DrawObject != null && (IntPtr)chara->GameObject.DrawObject != DrawObjectAddress);
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var name = new Utf8String(chara->GameObject.Name).ToString();
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bool nameChange = (name != _name);
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if (addr || equip || drawObj || nameChange)
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{
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_name = name;
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Logger.Verbose(ObjectKind + " Changed: " + _name + ", now: " + curPtr + ", " + (IntPtr)chara->GameObject.DrawObject);
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Address = curPtr;
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DrawObjectAddress = (IntPtr)chara->GameObject.DrawObject;
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HasUnprocessedUpdate = true;
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}
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}
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else
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{
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if (Address != IntPtr.Zero || DrawObjectAddress != IntPtr.Zero)
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{
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Address = IntPtr.Zero;
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DrawObjectAddress = IntPtr.Zero;
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HasUnprocessedUpdate = true;
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}
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Address = IntPtr.Zero;
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DrawObjectAddress = IntPtr.Zero;
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}
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}
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private unsafe bool CompareAndUpdateByteData(byte* equipSlotData, byte* customizeData)
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{
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bool hasChanges = false;
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for (int i = 0; i < EquipSlotData.Length; i++)
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