add toggle to keep nearby poses active constantly
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@@ -227,7 +227,7 @@ public sealed class CharaDataNearbyManager : DisposableMediatorSubscriberBase
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}
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}
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if (_charaDataConfigService.Current.NearbyDrawWisps && !_dalamudUtilService.IsInGpose)
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if (_charaDataConfigService.Current.NearbyDrawWisps && !_dalamudUtilService.IsInGpose && !_dalamudUtilService.IsInCombatOrPerforming)
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await _dalamudUtilService.RunOnFrameworkThread(() => ManageWispsNearby(previousPoses)).ConfigureAwait(false);
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}
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@@ -235,7 +235,7 @@ public sealed class CharaDataNearbyManager : DisposableMediatorSubscriberBase
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{
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if (_lastExecutionTime.AddSeconds(0.5) > DateTime.UtcNow) return;
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_lastExecutionTime = DateTime.UtcNow;
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if (!ComputeNearbyData)
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if (!ComputeNearbyData && !_charaDataConfigService.Current.NearbyShowAlways)
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{
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if (_nearbyData.Any())
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_nearbyData.Clear();
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@@ -244,7 +244,7 @@ public sealed class CharaDataNearbyManager : DisposableMediatorSubscriberBase
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return;
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}
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if (!_charaDataConfigService.Current.NearbyDrawWisps || _dalamudUtilService.IsInGpose)
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if (!_charaDataConfigService.Current.NearbyDrawWisps || _dalamudUtilService.IsInGpose || _dalamudUtilService.IsInCombatOrPerforming)
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ClearAllVfx();
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var camera = CameraManager.Instance()->CurrentCamera;
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