fully ignore garbage skeletons that fail to process properly
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@@ -34,14 +34,16 @@ public sealed class XivDataAnalyzer
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if (chara->GetModelType() != CharacterBase.ModelType.Human) return null;
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if (chara->GetModelType() != CharacterBase.ModelType.Human) return null;
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var resHandles = chara->Skeleton->SkeletonResourceHandles;
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var resHandles = chara->Skeleton->SkeletonResourceHandles;
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int i = 0;
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int i = 0;
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Dictionary<string, List<ushort>> outputIndices = new();
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Dictionary<string, List<ushort>> outputIndices = [];
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while (*(resHandles + i) != null)
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while (*(resHandles + i) != null)
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{
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{
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string skeletonName = "unknown";
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try
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try
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{
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{
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var handle = *(resHandles + i);
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var handle = *(resHandles + i);
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var curBones = handle->BoneCount;
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var curBones = handle->BoneCount;
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var skeletonName = handle->ResourceHandle.FileName.ToString();
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skeletonName = handle->ResourceHandle.FileName.ToString();
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outputIndices[skeletonName] = new();
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outputIndices[skeletonName] = new();
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for (ushort boneIdx = 0; boneIdx < curBones; boneIdx++)
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for (ushort boneIdx = 0; boneIdx < curBones; boneIdx++)
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{
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{
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@@ -52,9 +54,9 @@ public sealed class XivDataAnalyzer
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}
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}
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}
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}
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catch
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catch (Exception ex)
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{
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{
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_logger.LogTrace("Could not get bone for {skellyname}:{idx}", skeletonName, boneIdx);
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_logger.LogWarning(ex, "Could procss skeleton {skl}", skeletonName);
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}
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}
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i++;
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i++;
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}
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}
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