rebuild aid on login
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@@ -47,7 +47,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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private readonly List<string> _notUpdatedCharas = [];
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private bool _sentBetweenAreas = false;
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private readonly Dictionary<ulong, string> _aidCache = [];
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private readonly Lazy<uint> _aid;
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private Lazy<uint> _aid;
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private int _aidCounter = 0;
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public DalamudUtilService(ILogger<DalamudUtilService> logger, IClientState clientState, IObjectTable objectTable, IFramework framework,
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@@ -64,6 +64,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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_gameConfig = gameConfig;
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_blockedCharacterHandler = blockedCharacterHandler;
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Mediator = mediator;
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_sigScanner = sigScanner;
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_performanceCollector = performanceCollector;
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WorldData = new(() =>
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{
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@@ -126,12 +127,15 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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}).ConfigureAwait(false);
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});
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IsWine = Util.IsWine();
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_aid = RebuildAid();
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}
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_aid = new(() =>
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private Lazy<uint> RebuildAid() {
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return new(() =>
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{
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unsafe
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{
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var address = sigScanner.GetStaticAddressFromSig("48 8B 0D ?? ?? ?? ?? 4C 8B CA");
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var address = _sigScanner.GetStaticAddressFromSig("48 8B 0D ?? ?? ?? ?? 4C 8B CA");
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return (uint)(address != nint.Zero ? (*(ulong**)address)[1] : 0u);
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}
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});
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@@ -172,6 +176,9 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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public MareMediator Mediator { get; }
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private readonly ISigScanner _sigScanner;
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public IGameObject? CreateGameObject(IntPtr reference)
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{
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EnsureIsOnFramework();
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@@ -758,6 +765,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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_logger.LogDebug("Logged in");
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IsLoggedIn = true;
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_lastZone = _clientState.TerritoryType;
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_aid = RebuildAid();
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Mediator.Publish(new DalamudLoginMessage());
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}
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else if (localPlayer == null && IsLoggedIn)
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