fix contextmenu etc

This commit is contained in:
Stanley Dimant
2024-07-17 21:29:53 +02:00
parent b9cf7eb6fa
commit bfafcad8e8
16 changed files with 101 additions and 78 deletions

View File

@@ -1,7 +1,6 @@
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Memory;
using Dalamud.Plugin.Services;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
@@ -197,7 +196,13 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
public async Task<string> GetPlayerNameHashedAsync()
{
return await RunOnFrameworkThread(() => (GetPlayerName(), (ushort)GetHomeWorldId()).GetHash256()).ConfigureAwait(false);
return await RunOnFrameworkThread(() => GetHashedAccIdFromPlayerPointer(GetPlayerPointer())).ConfigureAwait(false);
}
private unsafe string GetHashedAccIdFromPlayerPointer(nint ptr)
{
if (ptr == nint.Zero) return string.Empty;
return ((BattleChara*)ptr)->Character.AccountId.ToString().GetHash256();
}
public IntPtr GetPlayerPointer()
@@ -453,7 +458,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
continue;
var charaName = ((GameObject*)chara.Address)->NameString;
var hash = (charaName, ((BattleChara*)chara.Address)->Character.HomeWorld).GetHash256();
var hash = GetHashedAccIdFromPlayerPointer(chara.Address);
if (!IsAnythingDrawing)
CheckCharacterForDrawing(chara.Address, charaName);
_notUpdatedCharas.Remove(hash);

View File

@@ -186,17 +186,25 @@ public sealed class XivDataAnalyzer
var filePath = path.ResolvedFilepath;
_logger.LogDebug("Detected Model File {path}, calculating Tris", filePath);
var file = _luminaGameData.GetFileFromDisk<MdlFile>(filePath);
if (file.FileHeader.LodCount <= 0)
return Task.FromResult((long)0);
var meshIdx = file.Lods[0].MeshIndex;
var meshCnt = file.Lods[0].MeshCount;
var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
try
{
_logger.LogDebug("Detected Model File {path}, calculating Tris", filePath);
var file = _luminaGameData.GetFileFromDisk<MdlFile>(filePath);
if (file.FileHeader.LodCount <= 0)
return Task.FromResult((long)0);
var meshIdx = file.Lods[0].MeshIndex;
var meshCnt = file.Lods[0].MeshCount;
var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
_logger.LogDebug("{filePath} => {tris} triangles", filePath, tris);
_configService.Current.TriangleDictionary[hash] = tris;
_configService.Save();
return Task.FromResult(tris);
_logger.LogDebug("{filePath} => {tris} triangles", filePath, tris);
_configService.Current.TriangleDictionary[hash] = tris;
_configService.Save();
return Task.FromResult(tris);
}
catch (Exception e)
{
_logger.LogWarning(e, "Could not parse file {file}", filePath);
return Task.FromResult((long)0);
}
}
}