fix contextmenu etc
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@@ -1,7 +1,6 @@
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Memory;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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@@ -197,7 +196,13 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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public async Task<string> GetPlayerNameHashedAsync()
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{
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return await RunOnFrameworkThread(() => (GetPlayerName(), (ushort)GetHomeWorldId()).GetHash256()).ConfigureAwait(false);
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return await RunOnFrameworkThread(() => GetHashedAccIdFromPlayerPointer(GetPlayerPointer())).ConfigureAwait(false);
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}
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private unsafe string GetHashedAccIdFromPlayerPointer(nint ptr)
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{
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if (ptr == nint.Zero) return string.Empty;
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return ((BattleChara*)ptr)->Character.AccountId.ToString().GetHash256();
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}
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public IntPtr GetPlayerPointer()
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@@ -453,7 +458,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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continue;
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var charaName = ((GameObject*)chara.Address)->NameString;
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var hash = (charaName, ((BattleChara*)chara.Address)->Character.HomeWorld).GetHash256();
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var hash = GetHashedAccIdFromPlayerPointer(chara.Address);
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if (!IsAnythingDrawing)
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CheckCharacterForDrawing(chara.Address, charaName);
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_notUpdatedCharas.Remove(hash);
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@@ -186,17 +186,25 @@ public sealed class XivDataAnalyzer
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var filePath = path.ResolvedFilepath;
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_logger.LogDebug("Detected Model File {path}, calculating Tris", filePath);
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var file = _luminaGameData.GetFileFromDisk<MdlFile>(filePath);
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if (file.FileHeader.LodCount <= 0)
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return Task.FromResult((long)0);
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var meshIdx = file.Lods[0].MeshIndex;
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var meshCnt = file.Lods[0].MeshCount;
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var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
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try
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{
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_logger.LogDebug("Detected Model File {path}, calculating Tris", filePath);
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var file = _luminaGameData.GetFileFromDisk<MdlFile>(filePath);
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if (file.FileHeader.LodCount <= 0)
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return Task.FromResult((long)0);
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var meshIdx = file.Lods[0].MeshIndex;
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var meshCnt = file.Lods[0].MeshCount;
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var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
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_logger.LogDebug("{filePath} => {tris} triangles", filePath, tris);
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_configService.Current.TriangleDictionary[hash] = tris;
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_configService.Save();
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return Task.FromResult(tris);
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_logger.LogDebug("{filePath} => {tris} triangles", filePath, tris);
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_configService.Current.TriangleDictionary[hash] = tris;
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_configService.Save();
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return Task.FromResult(tris);
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}
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catch (Exception e)
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{
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_logger.LogWarning(e, "Could not parse file {file}", filePath);
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return Task.FromResult((long)0);
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}
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}
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}
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