fix reverting
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@@ -71,22 +71,7 @@ public sealed class CharaDataCharacterHandler : DisposableMediatorSubscriberBase
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using var handler = await _gameObjectHandlerFactory.Create(ObjectKind.Player,
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using var handler = await _gameObjectHandlerFactory.Create(ObjectKind.Player,
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() => _dalamudUtilService.GetGposeCharacterFromObjectTableByName(name, _dalamudUtilService.IsInGpose)?.Address ?? IntPtr.Zero, false)
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() => _dalamudUtilService.GetGposeCharacterFromObjectTableByName(name, _dalamudUtilService.IsInGpose)?.Address ?? IntPtr.Zero, false)
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.ConfigureAwait(false);
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.ConfigureAwait(false);
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if (handler.Address != IntPtr.Zero)
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await _ipcManager.Penumbra.RedrawAsync(Logger, handler, applicationId, CancellationToken.None).ConfigureAwait(false);
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{
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var poseData = string.Empty;
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API.Dto.CharaData.WorldData? worldData = null;
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if (_dalamudUtilService.IsInGpose && reapplyPose)
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{
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poseData = await _ipcManager.Brio.GetPoseAsync(handler.Address).ConfigureAwait(false);
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worldData = await _ipcManager.Brio.GetTransformAsync(handler.Address).ConfigureAwait(false);
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}
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await _ipcManager.Penumbra.RedrawAsync(Logger, handler, applicationId, CancellationToken.None).ConfigureAwait(false);
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if (_dalamudUtilService.IsInGpose && reapplyPose)
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{
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await _ipcManager.Brio.SetPoseAsync(handler.Address, poseData ?? "{}").ConfigureAwait(false);
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await _ipcManager.Brio.ApplyTransformAsync(handler.Address, worldData!.Value).ConfigureAwait(false);
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}
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}
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}
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}
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public async Task<bool> RevertHandledChara(string name, bool reapplyPose = true)
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public async Task<bool> RevertHandledChara(string name, bool reapplyPose = true)
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