check for filename length and continue
This commit is contained in:
@@ -33,14 +33,16 @@ public sealed class XivDataAnalyzer
|
||||
var chara = (CharacterBase*)(((Character*)charaPtr)->GameObject.DrawObject);
|
||||
if (chara->GetModelType() != CharacterBase.ModelType.Human) return null;
|
||||
var resHandles = chara->Skeleton->SkeletonResourceHandles;
|
||||
int i = 0;
|
||||
int i = -1;
|
||||
Dictionary<string, List<ushort>> outputIndices = [];
|
||||
try
|
||||
{
|
||||
while (*(resHandles + i) != null)
|
||||
while (*(resHandles + ++i) != null)
|
||||
{
|
||||
var handle = *(resHandles + i);
|
||||
var curBones = handle->BoneCount;
|
||||
// this is unrealistic, the filename shouldn't ever be that long
|
||||
if (handle->ResourceHandle.FileName.Length > 1024) continue;
|
||||
var skeletonName = handle->ResourceHandle.FileName.ToString();
|
||||
if (string.IsNullOrEmpty(skeletonName)) continue;
|
||||
outputIndices[skeletonName] = new();
|
||||
@@ -50,7 +52,6 @@ public sealed class XivDataAnalyzer
|
||||
if (boneName == null) continue;
|
||||
outputIndices[skeletonName].Add((ushort)(boneIdx + 1));
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
||||
Reference in New Issue
Block a user