change loglevel of tris
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@@ -156,7 +156,7 @@ public sealed class XivDataAnalyzer
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if (_configService.Current.TriangleDictionary.TryGetValue(gamePath, out var cachedTris))
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return Task.FromResult(cachedTris);
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_logger.LogInformation("Detected Model File {path}, calculating Tris", gamePath);
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_logger.LogDebug("Detected Model File {path}, calculating Tris", gamePath);
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var file = _luminaGameData.GetFile<MdlFile>(gamePath);
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if (file == null)
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return Task.FromResult((long)0);
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@@ -167,7 +167,7 @@ public sealed class XivDataAnalyzer
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var meshCnt = file.Lods[0].MeshCount;
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var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
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_logger.LogInformation("{filePath} => {tris} triangles", gamePath, tris);
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_logger.LogDebug("{filePath} => {tris} triangles", gamePath, tris);
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_configService.Current.TriangleDictionary[gamePath] = tris;
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_configService.Save();
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return Task.FromResult(tris);
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@@ -184,7 +184,7 @@ public sealed class XivDataAnalyzer
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var filePath = path.ResolvedFilepath;
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_logger.LogInformation("Detected Model File {path}, calculating Tris", filePath);
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_logger.LogDebug("Detected Model File {path}, calculating Tris", filePath);
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var file = _luminaGameData.GetFileFromDisk<MdlFile>(filePath);
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if (file.FileHeader.LodCount <= 0)
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return Task.FromResult((long)0);
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@@ -192,7 +192,7 @@ public sealed class XivDataAnalyzer
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var meshCnt = file.Lods[0].MeshCount;
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var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
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_logger.LogInformation("{filePath} => {tris} triangles", filePath, tris);
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_logger.LogDebug("{filePath} => {tris} triangles", filePath, tris);
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_configService.Current.TriangleDictionary[hash] = tris;
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_configService.Save();
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return Task.FromResult(tris);
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