change loglevel of tris

This commit is contained in:
rootdarkarchon
2024-03-30 16:23:20 +01:00
parent e9721a6c59
commit 9c324bc983

View File

@@ -156,7 +156,7 @@ public sealed class XivDataAnalyzer
if (_configService.Current.TriangleDictionary.TryGetValue(gamePath, out var cachedTris)) if (_configService.Current.TriangleDictionary.TryGetValue(gamePath, out var cachedTris))
return Task.FromResult(cachedTris); return Task.FromResult(cachedTris);
_logger.LogInformation("Detected Model File {path}, calculating Tris", gamePath); _logger.LogDebug("Detected Model File {path}, calculating Tris", gamePath);
var file = _luminaGameData.GetFile<MdlFile>(gamePath); var file = _luminaGameData.GetFile<MdlFile>(gamePath);
if (file == null) if (file == null)
return Task.FromResult((long)0); return Task.FromResult((long)0);
@@ -167,7 +167,7 @@ public sealed class XivDataAnalyzer
var meshCnt = file.Lods[0].MeshCount; var meshCnt = file.Lods[0].MeshCount;
var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3; var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
_logger.LogInformation("{filePath} => {tris} triangles", gamePath, tris); _logger.LogDebug("{filePath} => {tris} triangles", gamePath, tris);
_configService.Current.TriangleDictionary[gamePath] = tris; _configService.Current.TriangleDictionary[gamePath] = tris;
_configService.Save(); _configService.Save();
return Task.FromResult(tris); return Task.FromResult(tris);
@@ -184,7 +184,7 @@ public sealed class XivDataAnalyzer
var filePath = path.ResolvedFilepath; var filePath = path.ResolvedFilepath;
_logger.LogInformation("Detected Model File {path}, calculating Tris", filePath); _logger.LogDebug("Detected Model File {path}, calculating Tris", filePath);
var file = _luminaGameData.GetFileFromDisk<MdlFile>(filePath); var file = _luminaGameData.GetFileFromDisk<MdlFile>(filePath);
if (file.FileHeader.LodCount <= 0) if (file.FileHeader.LodCount <= 0)
return Task.FromResult((long)0); return Task.FromResult((long)0);
@@ -192,7 +192,7 @@ public sealed class XivDataAnalyzer
var meshCnt = file.Lods[0].MeshCount; var meshCnt = file.Lods[0].MeshCount;
var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3; var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
_logger.LogInformation("{filePath} => {tris} triangles", filePath, tris); _logger.LogDebug("{filePath} => {tris} triangles", filePath, tris);
_configService.Current.TriangleDictionary[hash] = tris; _configService.Current.TriangleDictionary[hash] = tris;
_configService.Save(); _configService.Save();
return Task.FromResult(tris); return Task.FromResult(tris);