add mare synchronos full pause
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@@ -140,8 +140,8 @@ public class CachedPlayer
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var tempCollection = _ipcManager.PenumbraCreateTemporaryCollection(PlayerName!);
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_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerCharacter!.Address);
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RequestedPenumbraRedraw = true;
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Logger.Warn(
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$"Request Redraw for {PlayerName}: RequestedRedraws now {RequestedPenumbraRedraw}");
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Logger.Debug(
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$"Request Redraw for {PlayerName}");
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_ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, cache.ManipulationData);
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_ipcManager.GlamourerRevertCharacterCustomization(PlayerName!);
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_ipcManager.GlamourerApplyAll(cache.GlamourerData, PlayerName!);
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@@ -205,14 +205,14 @@ public class CachedPlayer
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RequestedPenumbraRedraw = false;
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Logger.Debug(
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$"Penumbra Redraw for {PlayerName}: RequestedRedraws now {RequestedPenumbraRedraw}");
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$"Penumbra Redraw done for {PlayerName}");
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});
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}
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private void WatcherOnPlayerChanged(Character actor)
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{
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if (actor.Name.ToString() != PlayerName) return;
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Logger.Debug($"Player {PlayerName} changed, RequestedRedraws {RequestedPenumbraRedraw}");
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Logger.Debug($"Player {PlayerName} changed, PenumbraRedraw is {RequestedPenumbraRedraw}");
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PlayerCharacter = _dalamudUtil.GetPlayerCharacterFromObjectTableByName(PlayerName!);
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if (PlayerCharacter is null)
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{
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