format some shit
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@@ -37,6 +37,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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private readonly IGameGui _gameGui;
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private readonly IGameGui _gameGui;
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private readonly ILogger<DalamudUtilService> _logger;
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private readonly ILogger<DalamudUtilService> _logger;
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private readonly IObjectTable _objectTable;
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private readonly IObjectTable _objectTable;
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private readonly ISigScanner _sigScanner;
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private readonly PerformanceCollectorService _performanceCollector;
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private readonly PerformanceCollectorService _performanceCollector;
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private uint? _classJobId = 0;
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private uint? _classJobId = 0;
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private DateTime _delayedFrameworkUpdateCheck = DateTime.UtcNow;
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private DateTime _delayedFrameworkUpdateCheck = DateTime.UtcNow;
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@@ -173,12 +174,8 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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public Lazy<Dictionary<uint, string>> TerritoryData { get; private set; }
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public Lazy<Dictionary<uint, string>> TerritoryData { get; private set; }
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public Lazy<Dictionary<uint, (Map Map, string MapName)>> MapData { get; private set; }
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public Lazy<Dictionary<uint, (Map Map, string MapName)>> MapData { get; private set; }
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public bool IsLodEnabled { get; private set; }
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public bool IsLodEnabled { get; private set; }
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public MareMediator Mediator { get; }
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public MareMediator Mediator { get; }
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private readonly ISigScanner _sigScanner;
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public IGameObject? CreateGameObject(IntPtr reference)
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public IGameObject? CreateGameObject(IntPtr reference)
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{
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{
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EnsureIsOnFramework();
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EnsureIsOnFramework();
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