fix failing tri calculation
This commit is contained in:
@@ -115,7 +115,6 @@ public class PlayerDataFactory
|
||||
private async Task<CharacterData> CreateCharacterData(CharacterData previousData, GameObjectHandler playerRelatedObject, CancellationToken token)
|
||||
{
|
||||
var objectKind = playerRelatedObject.ObjectKind;
|
||||
var charaPointer = playerRelatedObject.Address;
|
||||
|
||||
_logger.LogDebug("Building character data for {obj}", playerRelatedObject);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user