implement triangle check
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@@ -53,7 +53,7 @@ public class OnlinePlayerManager : DisposableMediatorSubscriberBase
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var newVisiblePlayers = _newVisiblePlayers.ToList();
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_newVisiblePlayers.Clear();
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Logger.LogTrace("Has new visible players, pushing character data");
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PushCharacterData(newVisiblePlayers.Select(c => c.OnlineUser.UserData).ToList());
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PushCharacterData(newVisiblePlayers.Select(c => c.Pair.UserData).ToList());
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}
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private void PlayerManagerOnPlayerHasChanged()
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@@ -20,7 +20,7 @@ public class Pair
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private readonly ILogger<Pair> _logger;
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private readonly MareMediator _mediator;
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private readonly ServerConfigurationManager _serverConfigurationManager;
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private CancellationTokenSource _applicationCts = new CancellationTokenSource();
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private CancellationTokenSource _applicationCts = new();
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private OnlineUserIdentDto? _onlineUserIdentDto = null;
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public Pair(ILogger<Pair> logger, UserFullPairDto userPair, PairHandlerFactory cachedPlayerFactory,
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@@ -45,8 +45,8 @@ public class Pair
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public CharacterData? LastReceivedCharacterData { get; set; }
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public string? PlayerName => CachedPlayer?.PlayerName ?? string.Empty;
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public long LastAppliedDataBytes => CachedPlayer?.LastAppliedDataBytes ?? -1;
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public long LastAppliedDataTris => CachedPlayer?.LastAppliedDataTris ?? -1;
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public long LastAppliedApproximateVRAMBytes => CachedPlayer?.LastAppliedApproximateVRAMBytes ?? -1;
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public long LastAppliedDataTris { get; set; } = -1;
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public long LastAppliedApproximateVRAMBytes { get; set; } = -1;
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public string Ident => _onlineUserIdentDto?.Ident ?? string.Empty;
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public UserData UserData => UserPair.User;
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