add priority framework execution for transient resource manager

This commit is contained in:
rootdarkarchon
2023-12-24 03:44:59 +01:00
parent 01ac0e476b
commit 7caa04a763
3 changed files with 4 additions and 1 deletions

View File

@@ -27,7 +27,7 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
Mediator.Subscribe<PenumbraResourceLoadMessage>(this, Manager_PenumbraResourceLoadEvent);
Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
Mediator.Subscribe<PriorityFrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
{
if (_playerRelatedPointers.Contains(msg.GameObjectHandler))

View File

@@ -520,6 +520,8 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
if (!IsInCombatOrPerforming)
Mediator.Publish(new FrameworkUpdateMessage());
Mediator.Publish(new PriorityFrameworkUpdateMessage());
if (DateTime.Now < _delayedFrameworkUpdateCheck.AddSeconds(1)) return;
var localPlayer = _clientState.LocalPlayer;

View File

@@ -18,6 +18,7 @@ public record SwitchToMainUiMessage : MessageBase;
public record OpenSettingsUiMessage : MessageBase;
public record DalamudLoginMessage : MessageBase;
public record DalamudLogoutMessage : MessageBase;
public record PriorityFrameworkUpdateMessage : SameThreadMessage;
public record FrameworkUpdateMessage : SameThreadMessage;
public record ClassJobChangedMessage(GameObjectHandler GameObjectHandler) : MessageBase;
public record DelayedFrameworkUpdateMessage : SameThreadMessage;