diff --git a/MareSynchronos/UI/SettingsUi.cs b/MareSynchronos/UI/SettingsUi.cs index e1c900a..cafee03 100644 --- a/MareSynchronos/UI/SettingsUi.cs +++ b/MareSynchronos/UI/SettingsUi.cs @@ -1392,7 +1392,7 @@ public class SettingsUi : WindowMediatorSubscriberBase _playerPerformanceConfigService.Current.ShowPerformanceIndicator = showPerformanceIndicator; _playerPerformanceConfigService.Save(); } - _uiShared.DrawHelpText("Will show a performance indicator when players exceed defined thresholds in the main UI." + Environment.NewLine + "Will use warning thresholds."); + _uiShared.DrawHelpText("Will show a performance indicator when players exceed defined thresholds in Mares UI." + Environment.NewLine + "Will use warning thresholds."); bool warnOnExceedingThresholds = _playerPerformanceConfigService.Current.WarnOnExceedingThresholds; if (ImGui.Checkbox("Warn on loading in players exceeding performance thresholds", ref warnOnExceedingThresholds)) { @@ -1404,12 +1404,12 @@ public class SettingsUi : WindowMediatorSubscriberBase { using var indent = ImRaii.PushIndent(); var warnOnPref = _playerPerformanceConfigService.Current.WarnOnPreferredPermissionsExceedingThresholds; - if (ImGui.Checkbox("Warn also on players with preferred permissions", ref warnOnPref)) + if (ImGui.Checkbox("Warn/Indicate also on players with preferred permissions", ref warnOnPref)) { _playerPerformanceConfigService.Current.WarnOnPreferredPermissionsExceedingThresholds = warnOnPref; _playerPerformanceConfigService.Save(); } - _uiShared.DrawHelpText("Mare will also print warnings and show performance indicator for players where you enabled preferred permissions."); + _uiShared.DrawHelpText("Mare will also print warnings and show performance indicator for players where you enabled preferred permissions. If warning in general is disabled, this will not produce any warnings."); } using (ImRaii.Disabled(!showPerformanceIndicator && !warnOnExceedingThresholds)) {