dunno what's wrong with pets (fuck pets, not literally)

This commit is contained in:
Stanley Dimant
2025-02-10 21:43:34 +01:00
parent 79f5065128
commit 61b6365542
3 changed files with 85 additions and 75 deletions

View File

@@ -80,29 +80,30 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
public void CleanUpSemiTransientResources(ObjectKind objectKind, List<FileReplacement>? fileReplacement = null)
{
if (SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? value))
{
if (!SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? value))
return;
if (fileReplacement == null)
{
value.Clear();
return;
}
bool removedPaths = false;
int removedPaths = 0;
foreach (var replacement in fileReplacement.Where(p => !p.HasFileReplacement).SelectMany(p => p.GamePaths).ToList())
{
removedPaths = true;
removedPaths++;
PlayerConfig.RemovePath(replacement);
value.Remove(replacement);
}
if (removedPaths)
if (removedPaths > 0)
{
Logger.LogTrace("Removed {amount} of SemiTransient paths during CleanUp, Saving from {name}", removedPaths, nameof(CleanUpSemiTransientResources));
// force reload semi transient resources
_semiTransientResources = null;
_configurationService.Save();
}
}
}
public HashSet<string> GetSemiTransientResources(ObjectKind objectKind)
{
@@ -131,27 +132,33 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
semiTransientResources.Add(gamePath);
}
if (objectKind == ObjectKind.Player && newlyAddedGamePaths.Any())
bool saveConfig = false;
if (objectKind == ObjectKind.Player && newlyAddedGamePaths.Count != 0)
{
saveConfig = true;
foreach (var item in newlyAddedGamePaths.Where(f => !string.IsNullOrEmpty(f)))
{
PlayerConfig.AddOrElevate(_dalamudUtil.ClassJobId, item);
}
_configurationService.Save();
}
else if (objectKind == ObjectKind.Pet && newlyAddedGamePaths.Any())
{
foreach (var item in newlyAddedGamePaths.Where(f => !string.IsNullOrEmpty(f)))
else if (objectKind == ObjectKind.Pet && newlyAddedGamePaths.Count != 0)
{
saveConfig = true;
if (!PlayerConfig.JobSpecificPetCache.TryGetValue(_dalamudUtil.ClassJobId, out var petPerma))
{
PlayerConfig.JobSpecificPetCache[_dalamudUtil.ClassJobId] = petPerma = [];
}
foreach (var item in newlyAddedGamePaths.Where(f => !string.IsNullOrEmpty(f)))
{
petPerma.Add(item);
}
}
if (saveConfig)
{
Logger.LogTrace("Saving transient.json from {method}", nameof(PersistTransientResources));
_configurationService.Save();
}
@@ -166,6 +173,7 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
if (objectKind == ObjectKind.Player)
{
PlayerConfig.RemovePath(path);
Logger.LogTrace("Saving transient.json from {method}", nameof(RemoveTransientResource));
_configurationService.Save();
}
}
@@ -176,14 +184,13 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
if (SemiTransientResources.TryGetValue(objectKind, out var semiTransient) && semiTransient != null && semiTransient.Contains(item))
return false;
if (!TransientResources.TryGetValue(objectKind, out HashSet<string>? value))
if (!TransientResources.TryGetValue(objectKind, out HashSet<string>? transientResource))
{
value = new HashSet<string>(StringComparer.Ordinal);
TransientResources[objectKind] = value;
transientResource = new HashSet<string>(StringComparer.Ordinal);
TransientResources[objectKind] = transientResource;
}
value.Add(item.ToLowerInvariant());
return true;
return transientResource.Add(item.ToLowerInvariant());
}
internal void ClearTransientPaths(ObjectKind objectKind, List<string> list)
@@ -220,6 +227,7 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
if (removed > 0)
{
reloadSemiTransient = true;
Logger.LogTrace("Saving transient.json from {method}", nameof(ClearTransientPaths));
_configurationService.Save();
}
}
@@ -337,28 +345,29 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
// ^ all of the code above is just to sanitize the data
if (!TransientResources.TryGetValue(objectKind, out HashSet<string>? value))
if (!TransientResources.TryGetValue(objectKind, out HashSet<string>? transientResources))
{
value = new(StringComparer.OrdinalIgnoreCase);
TransientResources[objectKind] = value;
transientResources = new(StringComparer.OrdinalIgnoreCase);
TransientResources[objectKind] = transientResources;
}
var owner = _playerRelatedPointers.FirstOrDefault(f => f.Address == gameObjectAddress);
bool alreadyTransient = false;
if (value.Contains(replacedGamePath)
|| SemiTransientResources.SelectMany(k => k.Value).Any(f => string.Equals(f, gamePath, StringComparison.OrdinalIgnoreCase)))
bool transientContains = transientResources.Contains(replacedGamePath);
bool semiTransientContains = SemiTransientResources.SelectMany(k => k.Value).Any(f => string.Equals(f, gamePath, StringComparison.OrdinalIgnoreCase));
if (transientContains || semiTransientContains)
{
if (!IsTransientRecording)
Logger.LogTrace("Not adding {replacedPath} : {filePath}, Reason: Transient: {contains}, SemiTransient: {contains2}", replacedGamePath, filePath,
value.Contains(replacedGamePath), SemiTransientResources.SelectMany(k => k.Value).Any(f => string.Equals(f, gamePath, StringComparison.OrdinalIgnoreCase)));
Logger.LogTrace("Not adding {replacedPath} => {filePath}, Reason: Transient: {contains}, SemiTransient: {contains2}", replacedGamePath, filePath,
transientContains, semiTransientContains);
alreadyTransient = true;
}
else
{
if (!IsTransientRecording)
{
bool isAdded = value.Add(replacedGamePath);
bool isAdded = transientResources.Add(replacedGamePath);
if (isAdded)
{
Logger.LogDebug("Adding {replacedGamePath} for {gameObject} ({filePath})", replacedGamePath, owner?.ToString() ?? gameObjectAddress.ToString("X"), filePath);

View File

@@ -77,10 +77,10 @@ public sealed class IpcCallerHonorific : IIpcCaller
}).ConfigureAwait(false);
}
public string GetTitle()
public async Task<string> GetTitle()
{
if (!APIAvailable) return string.Empty;
string title = _honorificGetLocalCharacterTitle.InvokeFunc();
string title = await _dalamudUtil.RunOnFrameworkThread(() => _honorificGetLocalCharacterTitle.InvokeFunc()).ConfigureAwait(false);
return string.IsNullOrEmpty(title) ? string.Empty : Convert.ToBase64String(Encoding.UTF8.GetBytes(title));
}

View File

@@ -112,22 +112,22 @@ public class PlayerDataFactory
return ((Character*)playerPointer)->GameObject.DrawObject == null;
}
private async Task<CharacterData> CreateCharacterData(CharacterData previousData, GameObjectHandler playerRelatedObject, CancellationToken token)
private async Task<CharacterData> CreateCharacterData(CharacterData data, GameObjectHandler playerRelatedObject, CancellationToken token)
{
var objectKind = playerRelatedObject.ObjectKind;
_logger.LogDebug("Building character data for {obj}", playerRelatedObject);
if (!previousData.FileReplacements.TryGetValue(objectKind, out HashSet<FileReplacement>? value))
if (!data.FileReplacements.TryGetValue(objectKind, out HashSet<FileReplacement>? value))
{
previousData.FileReplacements[objectKind] = new(FileReplacementComparer.Instance);
data.FileReplacements[objectKind] = new(FileReplacementComparer.Instance);
}
else
{
value.Clear();
}
previousData.CustomizePlusScale.Remove(objectKind);
data.CustomizePlusScale.Remove(objectKind);
// wait until chara is not drawing and present so nothing spontaneously explodes
await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token).ConfigureAwait(false);
@@ -151,13 +151,13 @@ public class PlayerDataFactory
resolvedPaths = (await _ipcManager.Penumbra.GetCharacterData(_logger, playerRelatedObject).ConfigureAwait(false));
if (resolvedPaths == null) throw new InvalidOperationException("Penumbra returned null data");
previousData.FileReplacements[objectKind] =
data.FileReplacements[objectKind] =
new HashSet<FileReplacement>(resolvedPaths.Select(c => new FileReplacement([.. c.Value], c.Key)), FileReplacementComparer.Instance)
.Where(p => p.HasFileReplacement).ToHashSet();
previousData.FileReplacements[objectKind].RemoveWhere(c => c.GamePaths.Any(g => !CacheMonitor.AllowedFileExtensions.Any(e => g.EndsWith(e, StringComparison.OrdinalIgnoreCase))));
data.FileReplacements[objectKind].RemoveWhere(c => c.GamePaths.Any(g => !CacheMonitor.AllowedFileExtensions.Any(e => g.EndsWith(e, StringComparison.OrdinalIgnoreCase))));
_logger.LogDebug("== Static Replacements ==");
foreach (var replacement in previousData.FileReplacements[objectKind].Where(i => i.HasFileReplacement).OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
foreach (var replacement in data.FileReplacements[objectKind].Where(i => i.HasFileReplacement).OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
{
_logger.LogDebug("=> {repl}", replacement);
}
@@ -168,7 +168,7 @@ public class PlayerDataFactory
// or we get into redraw city for every change and nothing works properly
if (objectKind == ObjectKind.Pet)
{
foreach (var item in previousData.FileReplacements[ObjectKind.Pet].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
foreach (var item in data.FileReplacements[ObjectKind.Pet].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
{
if (_transientResourceManager.AddTransientResource(objectKind, item))
{
@@ -176,14 +176,14 @@ public class PlayerDataFactory
}
}
_logger.LogTrace("Clearing {count} Static Replacements for Pet", previousData.FileReplacements[ObjectKind.Pet].Count);
previousData.FileReplacements[ObjectKind.Pet].Clear();
_logger.LogTrace("Clearing {count} Static Replacements for Pet", data.FileReplacements[ObjectKind.Pet].Count);
data.FileReplacements[ObjectKind.Pet].Clear();
}
_logger.LogDebug("Handling transient update for {obj}", playerRelatedObject);
// remove all potentially gathered paths from the transient resource manager that are resolved through static resolving
_transientResourceManager.ClearTransientPaths(objectKind, previousData.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
_transientResourceManager.ClearTransientPaths(objectKind, data.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
// get all remaining paths and resolve them
var transientPaths = ManageSemiTransientData(objectKind);
@@ -193,42 +193,43 @@ public class PlayerDataFactory
foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement([.. c.Value], c.Key)).OrderBy(f => f.ResolvedPath, StringComparer.Ordinal))
{
_logger.LogDebug("=> {repl}", replacement);
previousData.FileReplacements[objectKind].Add(replacement);
data.FileReplacements[objectKind].Add(replacement);
}
// clean up all semi transient resources that don't have any file replacement (aka null resolve)
_transientResourceManager.CleanUpSemiTransientResources(objectKind, [.. previousData.FileReplacements[objectKind]]);
_transientResourceManager.CleanUpSemiTransientResources(objectKind, [.. data.FileReplacements[objectKind]]);
// make sure we only return data that actually has file replacements
foreach (var item in previousData.FileReplacements)
foreach (var item in data.FileReplacements)
{
previousData.FileReplacements[item.Key] = new HashSet<FileReplacement>(item.Value.Where(v => v.HasFileReplacement).OrderBy(v => v.ResolvedPath, StringComparer.Ordinal), FileReplacementComparer.Instance);
data.FileReplacements[item.Key] = new HashSet<FileReplacement>(item.Value.Where(v => v.HasFileReplacement).OrderBy(v => v.ResolvedPath, StringComparer.Ordinal), FileReplacementComparer.Instance);
}
// gather up data from ipc
previousData.ManipulationString = _ipcManager.Penumbra.GetMetaManipulations();
data.ManipulationString = _ipcManager.Penumbra.GetMetaManipulations();
Task<string> getHeelsOffset = _ipcManager.Heels.GetOffsetAsync();
Task<string> getGlamourerData = _ipcManager.Glamourer.GetCharacterCustomizationAsync(playerRelatedObject.Address);
Task<string?> getCustomizeData = _ipcManager.CustomizePlus.GetScaleAsync(playerRelatedObject.Address);
previousData.GlamourerString[playerRelatedObject.ObjectKind] = await getGlamourerData.ConfigureAwait(false);
_logger.LogDebug("Glamourer is now: {data}", previousData.GlamourerString[playerRelatedObject.ObjectKind]);
Task<string> getHonorificTitle = _ipcManager.Honorific.GetTitle();
data.GlamourerString[playerRelatedObject.ObjectKind] = await getGlamourerData.ConfigureAwait(false);
_logger.LogDebug("Glamourer is now: {data}", data.GlamourerString[playerRelatedObject.ObjectKind]);
var customizeScale = await getCustomizeData.ConfigureAwait(false);
previousData.CustomizePlusScale[playerRelatedObject.ObjectKind] = customizeScale ?? string.Empty;
_logger.LogDebug("Customize is now: {data}", previousData.CustomizePlusScale[playerRelatedObject.ObjectKind]);
previousData.HonorificData = _ipcManager.Honorific.GetTitle();
_logger.LogDebug("Honorific is now: {data}", previousData.HonorificData);
previousData.HeelsData = await getHeelsOffset.ConfigureAwait(false);
_logger.LogDebug("Heels is now: {heels}", previousData.HeelsData);
data.CustomizePlusScale[playerRelatedObject.ObjectKind] = customizeScale ?? string.Empty;
_logger.LogDebug("Customize is now: {data}", data.CustomizePlusScale[playerRelatedObject.ObjectKind]);
data.HonorificData = await getHonorificTitle.ConfigureAwait(false);
_logger.LogDebug("Honorific is now: {data}", data.HonorificData);
data.HeelsData = await getHeelsOffset.ConfigureAwait(false);
_logger.LogDebug("Heels is now: {heels}", data.HeelsData);
if (objectKind == ObjectKind.Player)
{
previousData.MoodlesData = await _ipcManager.Moodles.GetStatusAsync(playerRelatedObject.Address).ConfigureAwait(false) ?? string.Empty;
_logger.LogDebug("Moodles is now: {moodles}", previousData.MoodlesData);
data.MoodlesData = await _ipcManager.Moodles.GetStatusAsync(playerRelatedObject.Address).ConfigureAwait(false) ?? string.Empty;
_logger.LogDebug("Moodles is now: {moodles}", data.MoodlesData);
previousData.PetNamesData = _ipcManager.PetNames.GetLocalNames();
_logger.LogDebug("Pet Nicknames is now: {petnames}", previousData.PetNamesData);
data.PetNamesData = _ipcManager.PetNames.GetLocalNames();
_logger.LogDebug("Pet Nicknames is now: {petnames}", data.PetNamesData);
}
if (previousData.FileReplacements.TryGetValue(objectKind, out HashSet<FileReplacement>? fileReplacements))
if (data.FileReplacements.TryGetValue(objectKind, out HashSet<FileReplacement>? fileReplacements))
{
var toCompute = fileReplacements.Where(f => !f.IsFileSwap).ToArray();
_logger.LogDebug("Getting Hashes for {amount} Files", toCompute.Length);
@@ -248,7 +249,7 @@ public class PlayerDataFactory
{
try
{
await VerifyPlayerAnimationBones(boneIndices, previousData, objectKind).ConfigureAwait(false);
await VerifyPlayerAnimationBones(boneIndices, data, objectKind).ConfigureAwait(false);
}
catch (Exception e)
{
@@ -258,7 +259,7 @@ public class PlayerDataFactory
_logger.LogInformation("Building character data for {obj} took {time}ms", objectKind, TimeSpan.FromTicks(DateTime.UtcNow.Ticks - start.Ticks).TotalMilliseconds);
return previousData;
return data;
}
private async Task VerifyPlayerAnimationBones(Dictionary<string, List<ushort>>? boneIndices, CharacterData previousData, ObjectKind objectKind)