check for modified game files on connection and throw an error
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@@ -22,6 +22,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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private readonly List<uint> _classJobIdsIgnoredForPets = [30];
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private readonly IClientState _clientState;
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private readonly ICondition _condition;
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private readonly IDataManager _gameData;
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private readonly IFramework _framework;
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private readonly IGameGui _gameGui;
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private readonly ILogger<DalamudUtilService> _logger;
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@@ -46,6 +47,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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_framework = framework;
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_gameGui = gameGui;
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_condition = condition;
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_gameData = gameData;
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Mediator = mediator;
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_performanceCollector = performanceCollector;
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WorldData = new(() =>
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@@ -77,6 +79,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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public bool IsOnFrameworkThread => _framework.IsInFrameworkUpdateThread;
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public bool IsZoning => _condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51];
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public bool IsInCombatOrPerforming { get; private set; } = false;
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public bool HasModifiedGameFiles => _gameData.HasModifiedGameDataFiles;
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public Lazy<Dictionary<ushort, string>> WorldData { get; private set; }
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