rework/cleanup of onlineplayermanager
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@@ -230,7 +230,6 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase, IHighP
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if (equipDiff && !_isOwnedObject) // send the message out immediately and cancel out, no reason to continue if not self
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{
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Logger.LogTrace("[{this}] Changed", this);
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Mediator.Publish(new CharacterChangedMessage(this));
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return;
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}
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