fix data pushes to 0 players
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@@ -16,7 +16,6 @@ public partial class ApiController
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try
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{
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Logger.LogDebug("Pushing Character data {hash} to {visible}", data.DataHash, string.Join(", ", visibleCharacters.Select(v => v.AliasOrUID)));
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await PushCharacterDataInternal(data, [.. visibleCharacters]).ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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