fix initial cache creation not happening without changes/redraws
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@@ -36,6 +36,12 @@ public sealed class CacheCreationService : DisposableMediatorSubscriberBase
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_haltCharaDataCreation = !msg.Resume;
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});
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Mediator.Subscribe<CreateCacheForObjectMessage>(this, (msg) =>
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{
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Logger.LogDebug("Received CreateCacheForObject for {handler}, updating", msg.ObjectToCreateFor);
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AddCacheToCreate(msg.ObjectToCreateFor.ObjectKind);
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});
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_playerRelatedObjects[ObjectKind.Player] = gameObjectHandlerFactory.Create(ObjectKind.Player, dalamudUtil.GetPlayerPointer, isWatched: true)
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.GetAwaiter().GetResult();
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_playerRelatedObjects[ObjectKind.MinionOrMount] = gameObjectHandlerFactory.Create(ObjectKind.MinionOrMount, () => dalamudUtil.GetMinionOrMount(), isWatched: true)
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@@ -54,12 +60,6 @@ public sealed class CacheCreationService : DisposableMediatorSubscriberBase
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}
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});
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Mediator.Subscribe<CreateCacheForObjectMessage>(this, (msg) =>
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{
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Logger.LogDebug("Received CreateCacheForObject for {handler}, updating", msg.ObjectToCreateFor);
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AddCacheToCreate(msg.ObjectToCreateFor.ObjectKind);
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});
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Mediator.Subscribe<ClearCacheForObjectMessage>(this, (msg) =>
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{
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if (msg.ObjectToCreateFor.ObjectKind == ObjectKind.Pet)
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