fix ipc probably

This commit is contained in:
Stanley Dimant
2025-01-12 02:55:22 +01:00
parent f44f8df989
commit 38e4668845
11 changed files with 32 additions and 43 deletions

View File

@@ -13,7 +13,7 @@ public class IpcProvider : IHostedService, IMediatorSubscriber
{
private readonly ILogger<IpcProvider> _logger;
private readonly IDalamudPluginInterface _pi;
private readonly DalamudUtilService _dalamudUtil;
private readonly CharaDataManager _charaDataManager;
private ICallGateProvider<string, IGameObject, bool>? _loadFileProvider;
private ICallGateProvider<string, IGameObject, Task<bool>>? _loadFileAsyncProvider;
private ICallGateProvider<List<nint>>? _handledGameAddresses;
@@ -22,16 +22,13 @@ public class IpcProvider : IHostedService, IMediatorSubscriber
public MareMediator Mediator { get; init; }
public IpcProvider(ILogger<IpcProvider> logger, IDalamudPluginInterface pi,
DalamudUtilService dalamudUtil,
MareMediator mareMediator)
CharaDataManager charaDataManager, MareMediator mareMediator)
{
_logger = logger;
_pi = pi;
_dalamudUtil = dalamudUtil;
_charaDataManager = charaDataManager;
Mediator = mareMediator;
// todo: fix ipc to use CharaDataManager
Mediator.Subscribe<GameObjectHandlerCreatedMessage>(this, (msg) =>
{
if (msg.OwnedObject) return;
@@ -69,9 +66,6 @@ public class IpcProvider : IHostedService, IMediatorSubscriber
private async Task<bool> LoadMcdfAsync(string path, IGameObject target)
{
//if (_mareCharaFileManager.CurrentlyWorking || !_dalamudUtil.IsInGpose)
return false;
await ApplyFileAsync(path, target).ConfigureAwait(false);
return true;
@@ -79,9 +73,6 @@ public class IpcProvider : IHostedService, IMediatorSubscriber
private bool LoadMcdf(string path, IGameObject target)
{
//if (_mareCharaFileManager.CurrentlyWorking || !_dalamudUtil.IsInGpose)
return false;
_ = Task.Run(async () => await ApplyFileAsync(path, target).ConfigureAwait(false)).ConfigureAwait(false);
return true;
@@ -89,20 +80,9 @@ public class IpcProvider : IHostedService, IMediatorSubscriber
private async Task ApplyFileAsync(string path, IGameObject target)
{
/*
try
{
var expectedLength = _mareCharaFileManager.LoadMareCharaFile(path);
await _mareCharaFileManager.ApplyMareCharaFile(target, expectedLength).ConfigureAwait(false);
}
catch (Exception e)
{
_logger.LogError(e, "Failure of IPC call");
}
finally
{
_mareCharaFileManager.ClearMareCharaFile();
}*/
_charaDataManager.LoadMcdf(path);
await (_charaDataManager.LoadedMcdfHeader ?? Task.CompletedTask).ConfigureAwait(false);
_charaDataManager.McdfApplyToTarget(target.Name.TextValue);
}
private List<nint> GetHandledAddresses()