fix draw conditions when framework inactive

This commit is contained in:
Stanley Dimant
2025-02-26 01:42:15 +01:00
parent 3e2cbaaee2
commit 34ce634ff6

View File

@@ -107,6 +107,7 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase, IHighP
{ {
while (await _dalamudUtil.RunOnFrameworkThread(() => while (await _dalamudUtil.RunOnFrameworkThread(() =>
{ {
if (_haltProcessing) CheckAndUpdateObject();
if (CurrentDrawCondition != DrawCondition.None) return true; if (CurrentDrawCondition != DrawCondition.None) return true;
var gameObj = _dalamudUtil.CreateGameObject(Address); var gameObj = _dalamudUtil.CreateGameObject(Address);
if (gameObj is Dalamud.Game.ClientState.Objects.Types.ICharacter chara) if (gameObj is Dalamud.Game.ClientState.Objects.Types.ICharacter chara)
@@ -355,6 +356,8 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase, IHighP
private bool IsBeingDrawn() private bool IsBeingDrawn()
{ {
if (_haltProcessing) CheckAndUpdateObject();
if (_dalamudUtil.IsAnythingDrawing) if (_dalamudUtil.IsAnythingDrawing)
{ {
Logger.LogTrace("[{this}] IsBeingDrawn, Global draw block", this); Logger.LogTrace("[{this}] IsBeingDrawn, Global draw block", this);