fix some shit, add triangle count
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72
MareSynchronos/Services/ModelAnalyzer.cs
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72
MareSynchronos/Services/ModelAnalyzer.cs
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using Dalamud.Plugin.Services;
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using Lumina;
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using Lumina.Data.Files;
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using MareSynchronos.FileCache;
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using MareSynchronos.MareConfiguration;
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using Microsoft.Extensions.Logging;
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namespace MareSynchronos.Services;
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public sealed class ModelAnalyzer
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{
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private readonly ILogger<ModelAnalyzer> _logger;
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private readonly FileCacheManager _fileCacheManager;
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private readonly TriangleCalculationConfigService _configService;
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private readonly GameData _luminaGameData;
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public ModelAnalyzer(ILogger<ModelAnalyzer> logger, FileCacheManager fileCacheManager,
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TriangleCalculationConfigService configService, IDataManager gameData)
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{
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_logger = logger;
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_fileCacheManager = fileCacheManager;
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_configService = configService;
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_luminaGameData = new GameData(gameData.GameData.DataPath.FullName);
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}
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public Task<long> GetTrianglesFromGamePath(string gamePath)
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{
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if (_configService.Current.TriangleDictionary.TryGetValue(gamePath, out var cachedTris))
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return Task.FromResult(cachedTris);
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_logger.LogInformation("Detected Model File {path}, calculating Tris", gamePath);
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var file = _luminaGameData.GetFile<MdlFile>(gamePath);
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if (file == null)
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return Task.FromResult((long)0);
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if (file.FileHeader.LodCount <= 0)
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return Task.FromResult((long)0);
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var meshIdx = file.Lods[0].MeshIndex;
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var meshCnt = file.Lods[0].MeshCount;
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var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
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_logger.LogInformation("{filePath} => {tris} triangles", gamePath, tris);
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_configService.Current.TriangleDictionary[gamePath] = tris;
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_configService.Save();
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return Task.FromResult(tris);
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}
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public Task<long> GetTrianglesByHash(string hash)
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{
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if (_configService.Current.TriangleDictionary.TryGetValue(hash, out var cachedTris))
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return Task.FromResult(cachedTris);
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var path = _fileCacheManager.GetFileCacheByHash(hash);
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if (path == null || !path.ResolvedFilepath.EndsWith(".mdl", StringComparison.OrdinalIgnoreCase))
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return Task.FromResult((long)0);
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var filePath = path.ResolvedFilepath;
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_logger.LogInformation("Detected Model File {path}, calculating Tris", filePath);
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var file = _luminaGameData.GetFileFromDisk<MdlFile>(filePath);
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if (file.FileHeader.LodCount <= 0)
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return Task.FromResult((long)0);
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var meshIdx = file.Lods[0].MeshIndex;
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var meshCnt = file.Lods[0].MeshCount;
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var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
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_logger.LogInformation("{filePath} => {tris} triangles", filePath, tris);
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_configService.Current.TriangleDictionary[hash] = tris;
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_configService.Save();
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return Task.FromResult(tris);
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}
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}
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