fix some shit, add triangle count
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@@ -45,6 +45,7 @@ public class Pair
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public CharacterData? LastReceivedCharacterData { get; set; }
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public string? PlayerName => CachedPlayer?.PlayerName ?? string.Empty;
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public long LastAppliedDataSize => CachedPlayer?.LastAppliedDataSize ?? -1;
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public long LastAppliedDataTris => CachedPlayer?.LastAppliedDataTris ?? -1;
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public UserData UserData => UserPair.User;
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