fix some shit, add triangle count
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@@ -30,7 +30,7 @@ public class PlayerDataFactory
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_transientResourceManager = transientResourceManager;
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_fileCacheManager = fileReplacementFactory;
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_performanceCollector = performanceCollector;
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_logger.LogTrace("Creating " + nameof(PlayerDataFactory));
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_logger.LogTrace("Creating {this}", nameof(PlayerDataFactory));
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}
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public async Task BuildCharacterData(CharacterData previousData, GameObjectHandler playerRelatedObject, CancellationToken token)
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@@ -140,7 +140,7 @@ public class PlayerDataFactory
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// penumbra call, it's currently broken
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IReadOnlyDictionary<string, string[]>? resolvedPaths;
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resolvedPaths = (await _ipcManager.Penumbra.GetCharacterData(_logger, playerRelatedObject).ConfigureAwait(false))![0];
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resolvedPaths = (await _ipcManager.Penumbra.GetCharacterData(_logger, playerRelatedObject).ConfigureAwait(false))?[0];
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if (resolvedPaths == null) throw new InvalidOperationException("Penumbra returned null data");
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previousData.FileReplacements[objectKind] =
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