fix pet spaghetti
This commit is contained in:
@@ -168,11 +168,16 @@ public class PlayerDataFactory
|
||||
// or we get into redraw city for every change and nothing works properly
|
||||
if (objectKind == ObjectKind.Pet)
|
||||
{
|
||||
foreach (var item in previousData.FileReplacements[objectKind].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
|
||||
foreach (var item in previousData.FileReplacements[ObjectKind.Pet].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
|
||||
{
|
||||
_logger.LogDebug("Persisting {item}", item);
|
||||
_transientResourceManager.AddSemiTransientResource(objectKind, item);
|
||||
if (_transientResourceManager.AddTransientResource(objectKind, item))
|
||||
{
|
||||
_logger.LogDebug("Marking static {item} for Pet as transient", item);
|
||||
}
|
||||
}
|
||||
|
||||
_logger.LogTrace("Clearing {count} Static Replacements for Pet", previousData.FileReplacements[ObjectKind.Pet].Count);
|
||||
previousData.FileReplacements[ObjectKind.Pet].Clear();
|
||||
}
|
||||
|
||||
_logger.LogDebug("Handling transient update for {obj}", playerRelatedObject);
|
||||
|
||||
Reference in New Issue
Block a user