do not handle blocked/muted characters

This commit is contained in:
Stanley Dimant
2024-10-29 21:38:19 +01:00
parent ff221d8e2c
commit 18ece74c6d
3 changed files with 69 additions and 3 deletions

View File

@@ -6,6 +6,7 @@ using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using MareSynchronos.Interop;
using MareSynchronos.PlayerData.Handlers;
using MareSynchronos.Services.Mediator;
using MareSynchronos.Utils;
@@ -23,6 +24,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
private readonly IClientState _clientState;
private readonly ICondition _condition;
private readonly IDataManager _gameData;
private readonly BlockedCharacterHandler _blockedCharacterHandler;
private readonly IFramework _framework;
private readonly IGameGui _gameGui;
private readonly ILogger<DalamudUtilService> _logger;
@@ -37,9 +39,10 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
private readonly List<string> _notUpdatedCharas = [];
private bool _sentBetweenAreas = false;
public DalamudUtilService(ILogger<DalamudUtilService> logger, IClientState clientState, IObjectTable objectTable, IFramework framework,
IGameGui gameGui, ICondition condition, IDataManager gameData, ITargetManager targetManager,
MareMediator mediator, PerformanceCollectorService performanceCollector)
BlockedCharacterHandler blockedCharacterHandler, MareMediator mediator, PerformanceCollectorService performanceCollector)
{
_logger = logger;
_clientState = clientState;
@@ -48,6 +51,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
_gameGui = gameGui;
_condition = condition;
_gameData = gameData;
_blockedCharacterHandler = blockedCharacterHandler;
Mediator = mediator;
_performanceCollector = performanceCollector;
WorldData = new(() =>
@@ -457,6 +461,9 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
if (chara == null || chara.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player)
continue;
if (_blockedCharacterHandler.IsCharacterBlocked(chara.Address))
continue;
var charaName = ((GameObject*)chara.Address)->NameString;
var hash = GetHashedAccIdFromPlayerPointer(chara.Address);
if (!IsAnythingDrawing)