rework cache creation conditions
This commit is contained in:
@@ -88,7 +88,8 @@ public sealed class CharaDataFileHandler : IDisposable
|
||||
using var tempHandler = await _gameObjectHandlerFactory.Create(ObjectKind.Player,
|
||||
() => _dalamudUtilService.GetCharacterFromObjectTableByIndex(chara.ObjectIndex)?.Address ?? IntPtr.Zero, isWatched: false).ConfigureAwait(false);
|
||||
PlayerData.Data.CharacterData newCdata = new();
|
||||
await _playerDataFactory.BuildCharacterData(newCdata, tempHandler, CancellationToken.None).ConfigureAwait(false);
|
||||
var fragment = await _playerDataFactory.BuildCharacterData(tempHandler, CancellationToken.None).ConfigureAwait(false);
|
||||
newCdata.SetFragment(ObjectKind.Player, fragment);
|
||||
if (newCdata.FileReplacements.TryGetValue(ObjectKind.Player, out var playerData) && playerData != null)
|
||||
{
|
||||
foreach (var data in playerData.Select(g => g.GamePaths))
|
||||
|
||||
@@ -461,15 +461,18 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
|
||||
{
|
||||
if (!_clientState.IsLoggedIn) return;
|
||||
|
||||
if (ct == null)
|
||||
ct = CancellationToken.None;
|
||||
|
||||
const int tick = 250;
|
||||
int curWaitTime = 0;
|
||||
try
|
||||
{
|
||||
logger.LogTrace("[{redrawId}] Starting wait for {handler} to draw", redrawId, handler);
|
||||
await Task.Delay(tick).ConfigureAwait(true);
|
||||
await Task.Delay(tick, ct.Value).ConfigureAwait(true);
|
||||
curWaitTime += tick;
|
||||
|
||||
while ((!ct?.IsCancellationRequested ?? true)
|
||||
while ((!ct.Value.IsCancellationRequested)
|
||||
&& curWaitTime < timeOut
|
||||
&& await handler.IsBeingDrawnRunOnFrameworkAsync().ConfigureAwait(false)) // 0b100000000000 is "still rendering" or something
|
||||
{
|
||||
|
||||
@@ -52,8 +52,8 @@ public record HaltScanMessage(string Source) : MessageBase;
|
||||
public record ResumeScanMessage(string Source) : MessageBase;
|
||||
public record NotificationMessage
|
||||
(string Title, string Message, NotificationType Type, TimeSpan? TimeShownOnScreen = null) : MessageBase;
|
||||
public record CreateCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : MessageBase;
|
||||
public record ClearCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : MessageBase;
|
||||
public record CreateCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : SameThreadMessage;
|
||||
public record ClearCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : SameThreadMessage;
|
||||
public record CharacterDataCreatedMessage(CharacterData CharacterData) : SameThreadMessage;
|
||||
public record CharacterDataAnalyzedMessage : MessageBase;
|
||||
public record PenumbraStartRedrawMessage(IntPtr Address) : MessageBase;
|
||||
|
||||
Reference in New Issue
Block a user