fix gpose hanging

This commit is contained in:
Stanley Dimant
2025-01-13 23:43:51 +01:00
parent cacb136161
commit 163048ac49
2 changed files with 3 additions and 2 deletions

View File

@@ -71,6 +71,7 @@ public sealed class CharaDataCharacterHandler : DisposableMediatorSubscriberBase
using var handler = await _gameObjectHandlerFactory.Create(ObjectKind.Player,
() => _dalamudUtilService.GetGposeCharacterFromObjectTableByName(name, _dalamudUtilService.IsInGpose)?.Address ?? IntPtr.Zero, false)
.ConfigureAwait(false);
if (handler.Address != nint.Zero)
await _ipcManager.Penumbra.RedrawAsync(Logger, handler, applicationId, CancellationToken.None).ConfigureAwait(false);
}

View File

@@ -251,7 +251,7 @@ public sealed class CharaDataNearbyManager : DisposableMediatorSubscriberBase
Vector3 cameraPos = new(camera->Position.X, camera->Position.Y, camera->Position.Z);
Vector3 lookAt = new(camera->LookAtVector.X, camera->LookAtVector.Y, camera->LookAtVector.Z);
if (_filterEntriesRunningTask?.IsCompleted ?? true)
if (_filterEntriesRunningTask?.IsCompleted ?? true && _dalamudUtilService.IsLoggedIn)
_filterEntriesRunningTask = FilterEntriesAsync(cameraPos, lookAt);
}