debounce, ignore processing when dead only in duty
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@@ -614,7 +614,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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private unsafe void FrameworkOnUpdateInternal()
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{
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if (_clientState.LocalPlayer?.IsDead ?? false)
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if ((_clientState.LocalPlayer?.IsDead ?? false) && _condition[ConditionFlag.BoundByDuty])
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{
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return;
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}
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