rework transient files to work on a per job/global basis
This commit is contained in:
@@ -1,5 +1,6 @@
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.MareConfiguration;
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using MareSynchronos.MareConfiguration;
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using MareSynchronos.MareConfiguration.Configurations;
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using MareSynchronos.PlayerData.Data;
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using MareSynchronos.PlayerData.Data;
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using MareSynchronos.PlayerData.Handlers;
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using MareSynchronos.PlayerData.Handlers;
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using MareSynchronos.Services;
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using MareSynchronos.Services;
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@@ -11,13 +12,15 @@ namespace MareSynchronos.FileCache;
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public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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{
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{
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private readonly object _cacheAdditionLock = new();
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private readonly HashSet<string> _cachedHandledPaths = new(StringComparer.Ordinal);
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private readonly HashSet<string> _cachedHandledPaths = new(StringComparer.Ordinal);
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private readonly TransientConfigService _configurationService;
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private readonly TransientConfigService _configurationService;
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private readonly DalamudUtilService _dalamudUtil;
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private readonly DalamudUtilService _dalamudUtil;
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private readonly string[] _fileTypesToHandle = ["tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp", "shpk"];
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private readonly string[] _fileTypesToHandle = ["tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp", "shpk"];
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private readonly HashSet<GameObjectHandler> _playerRelatedPointers = [];
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private readonly HashSet<GameObjectHandler> _playerRelatedPointers = [];
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private HashSet<IntPtr> _cachedFrameAddresses = [];
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private Dictionary<IntPtr, ObjectKind> _cachedFrameAddresses = [];
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private readonly object _cacheAdditionLock = new();
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private ConcurrentDictionary<ObjectKind, HashSet<string>>? _semiTransientResources = null;
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private uint _lastClassJobId = uint.MaxValue;
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public TransientResourceManager(ILogger<TransientResourceManager> logger, TransientConfigService configurationService,
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public TransientResourceManager(ILogger<TransientResourceManager> logger, TransientConfigService configurationService,
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DalamudUtilService dalamudUtil, MareMediator mediator) : base(logger, mediator)
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DalamudUtilService dalamudUtil, MareMediator mediator) : base(logger, mediator)
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@@ -28,13 +31,6 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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Mediator.Subscribe<PenumbraResourceLoadMessage>(this, Manager_PenumbraResourceLoadEvent);
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Mediator.Subscribe<PenumbraResourceLoadMessage>(this, Manager_PenumbraResourceLoadEvent);
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
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Mediator.Subscribe<PriorityFrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
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Mediator.Subscribe<PriorityFrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
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Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
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{
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if (_playerRelatedPointers.Contains(msg.GameObjectHandler))
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{
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DalamudUtil_ClassJobChanged();
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}
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});
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Mediator.Subscribe<GameObjectHandlerCreatedMessage>(this, (msg) =>
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Mediator.Subscribe<GameObjectHandlerCreatedMessage>(this, (msg) =>
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{
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{
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if (!msg.OwnedObject) return;
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if (!msg.OwnedObject) return;
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@@ -47,8 +43,20 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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});
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});
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}
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}
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private TransientConfig.TransientPlayerConfig PlayerConfig
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{
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get
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{
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if (!_configurationService.Current.TransientConfigs.TryGetValue(PlayerPersistentDataKey, out var transientConfig))
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{
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_configurationService.Current.TransientConfigs[PlayerPersistentDataKey] = transientConfig = new();
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}
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return transientConfig;
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}
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}
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private string PlayerPersistentDataKey => _dalamudUtil.GetPlayerNameAsync().GetAwaiter().GetResult() + "_" + _dalamudUtil.GetHomeWorldIdAsync().GetAwaiter().GetResult();
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private string PlayerPersistentDataKey => _dalamudUtil.GetPlayerNameAsync().GetAwaiter().GetResult() + "_" + _dalamudUtil.GetHomeWorldIdAsync().GetAwaiter().GetResult();
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private ConcurrentDictionary<ObjectKind, HashSet<string>>? _semiTransientResources = null;
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private ConcurrentDictionary<ObjectKind, HashSet<string>> SemiTransientResources
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private ConcurrentDictionary<ObjectKind, HashSet<string>> SemiTransientResources
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{
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{
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get
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get
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@@ -56,33 +64,14 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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if (_semiTransientResources == null)
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if (_semiTransientResources == null)
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{
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{
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_semiTransientResources = new();
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_semiTransientResources = new();
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_semiTransientResources.TryAdd(ObjectKind.Player, new HashSet<string>(StringComparer.Ordinal));
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PlayerConfig.JobSpecificCache.TryGetValue(_dalamudUtil.ClassJobId, out var jobSpecificData);
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if (_configurationService.Current.PlayerPersistentTransientCache.TryGetValue(PlayerPersistentDataKey, out var gamePaths))
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_semiTransientResources[ObjectKind.Player] = PlayerConfig.GlobalPersistentCache.Concat(jobSpecificData ?? []).ToHashSet(StringComparer.Ordinal);
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{
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int restored = 0;
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foreach (var gamePath in gamePaths)
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{
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if (string.IsNullOrEmpty(gamePath)) continue;
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try
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{
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Logger.LogDebug("Loaded persistent transient resource {path}", gamePath);
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SemiTransientResources[ObjectKind.Player].Add(gamePath);
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restored++;
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}
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catch (Exception ex)
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{
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Logger.LogWarning(ex, "Error during loading persistent transient resource {path}", gamePath);
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}
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}
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Logger.LogDebug("Restored {restored}/{total} semi persistent resources", restored, gamePaths.Count);
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}
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}
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}
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return _semiTransientResources;
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return _semiTransientResources;
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}
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}
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}
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}
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private ConcurrentDictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
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private ConcurrentDictionary<ObjectKind, HashSet<string>> TransientResources { get; } = new();
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public void CleanUpSemiTransientResources(ObjectKind objectKind, List<FileReplacement>? fileReplacement = null)
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public void CleanUpSemiTransientResources(ObjectKind objectKind, List<FileReplacement>? fileReplacement = null)
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{
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{
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@@ -103,50 +92,55 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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public HashSet<string> GetSemiTransientResources(ObjectKind objectKind)
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public HashSet<string> GetSemiTransientResources(ObjectKind objectKind)
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{
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{
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if (SemiTransientResources.TryGetValue(objectKind, out var result))
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SemiTransientResources.TryGetValue(objectKind, out var result);
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{
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return result ?? new HashSet<string>(StringComparer.Ordinal);
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return result ?? new HashSet<string>(StringComparer.Ordinal);
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}
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}
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return new HashSet<string>(StringComparer.Ordinal);
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public void PersistTransientResources(ObjectKind objectKind)
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{
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if (!SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? semiTransientResources))
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{
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SemiTransientResources[objectKind] = semiTransientResources = new(StringComparer.Ordinal);
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}
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}
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public List<string> GetTransientResources(IntPtr gameObject)
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if (!TransientResources.TryGetValue(objectKind, out var resources))
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{
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if (TransientResources.TryGetValue(gameObject, out var result))
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{
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return [.. result];
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}
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return [];
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}
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public void PersistTransientResources(IntPtr gameObject, ObjectKind objectKind)
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{
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if (!SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? value))
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{
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value = new HashSet<string>(StringComparer.Ordinal);
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SemiTransientResources[objectKind] = value;
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}
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if (!TransientResources.TryGetValue(gameObject, out var resources))
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{
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{
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return;
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return;
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}
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}
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var transientResources = resources.ToList();
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var transientResources = resources.ToList();
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Logger.LogDebug("Persisting {count} transient resources", transientResources.Count);
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Logger.LogDebug("Persisting {count} transient resources", transientResources.Count);
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List<string> newlyAddedGamePaths = resources.Except(semiTransientResources, StringComparer.Ordinal).ToList();
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foreach (var gamePath in transientResources)
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foreach (var gamePath in transientResources)
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{
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{
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value.Add(gamePath);
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semiTransientResources.Add(gamePath);
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}
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}
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if (objectKind == ObjectKind.Player && SemiTransientResources.TryGetValue(ObjectKind.Player, out var fileReplacements))
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if (objectKind == ObjectKind.Player && newlyAddedGamePaths.Any())
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{
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{
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_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = fileReplacements.Where(f => !string.IsNullOrEmpty(f)).ToHashSet(StringComparer.Ordinal);
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foreach (var item in newlyAddedGamePaths.Where(f => !string.IsNullOrEmpty(f)))
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{
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PlayerConfig.AddOrElevate(_dalamudUtil.ClassJobId, item);
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}
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_configurationService.Save();
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_configurationService.Save();
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}
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}
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TransientResources[gameObject].Clear();
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TransientResources[objectKind].Clear();
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}
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public void RemoveTransientResource(ObjectKind objectKind, string path)
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{
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if (SemiTransientResources.TryGetValue(objectKind, out var resources))
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{
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resources.RemoveWhere(f => string.Equals(path, f, StringComparison.Ordinal));
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if (objectKind == ObjectKind.Player)
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{
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PlayerConfig.RemovePath(path);
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_configurationService.Save();
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}
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}
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}
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}
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internal void AddSemiTransientResource(ObjectKind objectKind, string item)
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internal void AddSemiTransientResource(ObjectKind objectKind, string item)
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@@ -160,9 +154,9 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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value.Add(item.ToLowerInvariant());
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value.Add(item.ToLowerInvariant());
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}
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}
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internal void ClearTransientPaths(IntPtr ptr, List<string> list)
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internal void ClearTransientPaths(ObjectKind objectKind, List<string> list)
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{
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{
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if (TransientResources.TryGetValue(ptr, out var set))
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if (TransientResources.TryGetValue(objectKind, out var set))
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{
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{
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set.RemoveWhere(p => list.Contains(p, StringComparer.OrdinalIgnoreCase));
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set.RemoveWhere(p => list.Contains(p, StringComparer.OrdinalIgnoreCase));
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}
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}
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@@ -174,32 +168,35 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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TransientResources.Clear();
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TransientResources.Clear();
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SemiTransientResources.Clear();
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SemiTransientResources.Clear();
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if (SemiTransientResources.TryGetValue(ObjectKind.Player, out HashSet<string>? value))
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{
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_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = value;
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_configurationService.Save();
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}
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}
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private void DalamudUtil_ClassJobChanged()
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{
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if (SemiTransientResources.TryGetValue(ObjectKind.Pet, out HashSet<string>? value))
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{
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value?.Clear();
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}
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}
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}
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private void DalamudUtil_FrameworkUpdate()
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private void DalamudUtil_FrameworkUpdate()
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{
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{
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_cachedFrameAddresses = _playerRelatedPointers.Select(c => c.CurrentAddress()).ToHashSet();
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_cachedFrameAddresses = _playerRelatedPointers.Where(k => k.Address != nint.Zero).ToDictionary(c => c.CurrentAddress(), c => c.ObjectKind);
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lock (_cacheAdditionLock)
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lock (_cacheAdditionLock)
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{
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{
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_cachedHandledPaths.Clear();
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_cachedHandledPaths.Clear();
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}
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}
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foreach (var item in TransientResources.Where(item => !_dalamudUtil.IsGameObjectPresent(item.Key)).Select(i => i.Key).ToList())
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if (_lastClassJobId != _dalamudUtil.ClassJobId)
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{
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{
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Logger.LogDebug("Object not present anymore: {addr}", item.ToString("X"));
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_lastClassJobId = _dalamudUtil.ClassJobId;
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TransientResources.TryRemove(item, out _);
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if (SemiTransientResources.TryGetValue(ObjectKind.Pet, out HashSet<string>? value))
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{
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value?.Clear();
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}
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// reload config for current new classjob
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PlayerConfig.JobSpecificCache.TryGetValue(_dalamudUtil.ClassJobId, out var jobSpecificData);
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SemiTransientResources[ObjectKind.Player] = PlayerConfig.GlobalPersistentCache.Concat(jobSpecificData ?? []).ToHashSet(StringComparer.OrdinalIgnoreCase);
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}
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foreach (var kind in Enum.GetValues(typeof(ObjectKind)))
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{
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if (!_cachedFrameAddresses.Any(k => k.Value == (ObjectKind)kind) && TransientResources.Remove((ObjectKind)kind, out _))
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{
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Logger.LogDebug("Object not present anymore: {kind}", kind.ToString());
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}
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}
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}
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}
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}
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@@ -252,7 +249,7 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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}
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}
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// ignore files not belonging to anything player related
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// ignore files not belonging to anything player related
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if (!_cachedFrameAddresses.Contains(gameObject))
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if (!_cachedFrameAddresses.TryGetValue(gameObject, out var objectKind))
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{
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{
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lock (_cacheAdditionLock)
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lock (_cacheAdditionLock)
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{
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{
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@@ -261,14 +258,16 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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return;
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return;
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}
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}
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if (!TransientResources.TryGetValue(gameObject, out HashSet<string>? value))
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// ^ all of the code above is just to sanitize the data
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if (!TransientResources.TryGetValue(objectKind, out HashSet<string>? value))
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{
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{
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value = new(StringComparer.OrdinalIgnoreCase);
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value = new(StringComparer.OrdinalIgnoreCase);
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TransientResources[gameObject] = value;
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TransientResources[objectKind] = value;
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}
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}
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if (value.Contains(replacedGamePath) ||
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if (value.Contains(replacedGamePath)
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SemiTransientResources.SelectMany(k => k.Value).Any(f => string.Equals(f, gamePath, StringComparison.OrdinalIgnoreCase)))
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|| SemiTransientResources.SelectMany(k => k.Value).Any(f => string.Equals(f, gamePath, StringComparison.OrdinalIgnoreCase)))
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{
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{
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Logger.LogTrace("Not adding {replacedPath} : {filePath}", replacedGamePath, filePath);
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Logger.LogTrace("Not adding {replacedPath} : {filePath}", replacedGamePath, filePath);
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}
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}
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@@ -279,14 +278,4 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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Mediator.Publish(new TransientResourceChangedMessage(gameObject));
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Mediator.Publish(new TransientResourceChangedMessage(gameObject));
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}
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}
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}
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}
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internal void RemoveTransientResource(ObjectKind objectKind, string path)
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{
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if (SemiTransientResources.TryGetValue(objectKind, out var resources))
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{
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resources.RemoveWhere(f => string.Equals(path, f, StringComparison.OrdinalIgnoreCase));
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_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = resources;
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_configurationService.Save();
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}
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}
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}
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}
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@@ -2,6 +2,68 @@
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public class TransientConfig : IMareConfiguration
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public class TransientConfig : IMareConfiguration
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{
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{
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public Dictionary<string, HashSet<string>> PlayerPersistentTransientCache { get; set; } = new(StringComparer.Ordinal);
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public Dictionary<string, TransientPlayerConfig> TransientConfigs { get; set; } = [];
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public int Version { get; set; } = 0;
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public int Version { get; set; } = 0;
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public class TransientPlayerConfig
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{
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public List<string> GlobalPersistentCache { get; set; } = [];
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public Dictionary<uint, List<string>> JobSpecificCache { get; set; } = [];
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public TransientPlayerConfig()
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{
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}
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private bool ElevateIfNeeded(uint jobId, string gamePath)
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{
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// check if it's in the job cache of other jobs and elevate if needed
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foreach (var kvp in JobSpecificCache)
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{
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if (kvp.Key == jobId) continue;
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// elevate if the gamepath is included somewhere else
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if (kvp.Value.Contains(gamePath, StringComparer.Ordinal))
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{
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JobSpecificCache[kvp.Key].Remove(gamePath);
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GlobalPersistentCache.Add(gamePath);
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return true;
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}
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}
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return false;
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}
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public void RemovePath(string gamePath)
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{
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GlobalPersistentCache.Remove(gamePath);
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foreach (var kvp in JobSpecificCache)
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{
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kvp.Value.Remove(gamePath);
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}
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}
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public void AddOrElevate(uint jobId, string gamePath)
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{
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||||||
|
// check if it's in the global cache, if yes, do nothing
|
||||||
|
if (GlobalPersistentCache.Contains(gamePath, StringComparer.Ordinal))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ElevateIfNeeded(jobId, gamePath)) return;
|
||||||
|
|
||||||
|
// check if the jobid is already in the cache to start
|
||||||
|
if (!JobSpecificCache.TryGetValue(jobId, out var jobCache))
|
||||||
|
{
|
||||||
|
JobSpecificCache[jobId] = jobCache = new();
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if the path is already in the job specific cache
|
||||||
|
if (!jobCache.Contains(gamePath, StringComparer.Ordinal))
|
||||||
|
{
|
||||||
|
jobCache.Add(gamePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -177,10 +177,10 @@ public class PlayerDataFactory
|
|||||||
_logger.LogDebug("Handling transient update for {obj}", playerRelatedObject);
|
_logger.LogDebug("Handling transient update for {obj}", playerRelatedObject);
|
||||||
|
|
||||||
// remove all potentially gathered paths from the transient resource manager that are resolved through static resolving
|
// remove all potentially gathered paths from the transient resource manager that are resolved through static resolving
|
||||||
_transientResourceManager.ClearTransientPaths(charaPointer, previousData.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
|
_transientResourceManager.ClearTransientPaths(objectKind, previousData.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
|
||||||
|
|
||||||
// get all remaining paths and resolve them
|
// get all remaining paths and resolve them
|
||||||
var transientPaths = ManageSemiTransientData(objectKind, charaPointer);
|
var transientPaths = ManageSemiTransientData(objectKind);
|
||||||
var resolvedTransientPaths = await GetFileReplacementsFromPaths(transientPaths, new HashSet<string>(StringComparer.Ordinal)).ConfigureAwait(false);
|
var resolvedTransientPaths = await GetFileReplacementsFromPaths(transientPaths, new HashSet<string>(StringComparer.Ordinal)).ConfigureAwait(false);
|
||||||
|
|
||||||
_logger.LogDebug("== Transient Replacements ==");
|
_logger.LogDebug("== Transient Replacements ==");
|
||||||
@@ -348,9 +348,9 @@ public class PlayerDataFactory
|
|||||||
return resolvedPaths.ToDictionary(k => k.Key, k => k.Value.ToArray(), StringComparer.OrdinalIgnoreCase).AsReadOnly();
|
return resolvedPaths.ToDictionary(k => k.Key, k => k.Value.ToArray(), StringComparer.OrdinalIgnoreCase).AsReadOnly();
|
||||||
}
|
}
|
||||||
|
|
||||||
private HashSet<string> ManageSemiTransientData(ObjectKind objectKind, IntPtr charaPointer)
|
private HashSet<string> ManageSemiTransientData(ObjectKind objectKind)
|
||||||
{
|
{
|
||||||
_transientResourceManager.PersistTransientResources(charaPointer, objectKind);
|
_transientResourceManager.PersistTransientResources(objectKind);
|
||||||
|
|
||||||
HashSet<string> pathsToResolve = new(StringComparer.Ordinal);
|
HashSet<string> pathsToResolve = new(StringComparer.Ordinal);
|
||||||
foreach (var path in _transientResourceManager.GetSemiTransientResources(objectKind).Where(path => !string.IsNullOrEmpty(path)))
|
foreach (var path in _transientResourceManager.GetSemiTransientResources(objectKind).Where(path => !string.IsNullOrEmpty(path)))
|
||||||
|
|||||||
@@ -82,7 +82,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
|
|||||||
public bool IsZoning => _condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51];
|
public bool IsZoning => _condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51];
|
||||||
public bool IsInCombatOrPerforming { get; private set; } = false;
|
public bool IsInCombatOrPerforming { get; private set; } = false;
|
||||||
public bool HasModifiedGameFiles => _gameData.HasModifiedGameDataFiles;
|
public bool HasModifiedGameFiles => _gameData.HasModifiedGameDataFiles;
|
||||||
|
public uint ClassJobId => _classJobId!.Value;
|
||||||
public Lazy<Dictionary<ushort, string>> WorldData { get; private set; }
|
public Lazy<Dictionary<ushort, string>> WorldData { get; private set; }
|
||||||
|
|
||||||
public MareMediator Mediator { get; }
|
public MareMediator Mediator { get; }
|
||||||
@@ -555,6 +555,12 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
|
|||||||
Mediator.Publish(new ResumeScanMessage(nameof(ConditionFlag.BetweenAreas)));
|
Mediator.Publish(new ResumeScanMessage(nameof(ConditionFlag.BetweenAreas)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var localPlayer = _clientState.LocalPlayer;
|
||||||
|
if (localPlayer != null)
|
||||||
|
{
|
||||||
|
_classJobId = localPlayer.ClassJob.Id;
|
||||||
|
}
|
||||||
|
|
||||||
if (!IsInCombatOrPerforming)
|
if (!IsInCombatOrPerforming)
|
||||||
Mediator.Publish(new FrameworkUpdateMessage());
|
Mediator.Publish(new FrameworkUpdateMessage());
|
||||||
|
|
||||||
@@ -563,8 +569,6 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
|
|||||||
if (isNormalFrameworkUpdate)
|
if (isNormalFrameworkUpdate)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var localPlayer = _clientState.LocalPlayer;
|
|
||||||
|
|
||||||
if (localPlayer != null && !IsLoggedIn)
|
if (localPlayer != null && !IsLoggedIn)
|
||||||
{
|
{
|
||||||
_logger.LogDebug("Logged in");
|
_logger.LogDebug("Logged in");
|
||||||
|
|||||||
Reference in New Issue
Block a user