rework transient files to work on a per job/global basis

This commit is contained in:
Stanley Dimant
2024-09-09 21:06:08 +02:00
parent a418aebc4a
commit 114ab2f4e1
4 changed files with 154 additions and 99 deletions

View File

@@ -177,10 +177,10 @@ public class PlayerDataFactory
_logger.LogDebug("Handling transient update for {obj}", playerRelatedObject);
// remove all potentially gathered paths from the transient resource manager that are resolved through static resolving
_transientResourceManager.ClearTransientPaths(charaPointer, previousData.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
_transientResourceManager.ClearTransientPaths(objectKind, previousData.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
// get all remaining paths and resolve them
var transientPaths = ManageSemiTransientData(objectKind, charaPointer);
var transientPaths = ManageSemiTransientData(objectKind);
var resolvedTransientPaths = await GetFileReplacementsFromPaths(transientPaths, new HashSet<string>(StringComparer.Ordinal)).ConfigureAwait(false);
_logger.LogDebug("== Transient Replacements ==");
@@ -348,9 +348,9 @@ public class PlayerDataFactory
return resolvedPaths.ToDictionary(k => k.Key, k => k.Value.ToArray(), StringComparer.OrdinalIgnoreCase).AsReadOnly();
}
private HashSet<string> ManageSemiTransientData(ObjectKind objectKind, IntPtr charaPointer)
private HashSet<string> ManageSemiTransientData(ObjectKind objectKind)
{
_transientResourceManager.PersistTransientResources(charaPointer, objectKind);
_transientResourceManager.PersistTransientResources(objectKind);
HashSet<string> pathsToResolve = new(StringComparer.Ordinal);
foreach (var path in _transientResourceManager.GetSemiTransientResources(objectKind).Where(path => !string.IsNullOrEmpty(path)))