Files
api/MareSynchronosAPI/Data/Extensions/GroupUserPermissionsExtensions.cs
rootdarkarchon 9199d9c667 Mare 0.9 (#17)
* add jwt expiry

* bump api version

* start rework permissions

* ok so in theory this compiles

* update api

* update api

* update api

* update api once more

* oh apiii I hate submodules

* blabla

* we only live to suffer

* stop reading my commit messages

* nothing to see here move along

* update nuget

* some rework

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
2023-10-17 21:36:40 +02:00

50 lines
1.7 KiB
C#

using MareSynchronos.API.Data.Enum;
namespace MareSynchronos.API.Data.Extensions;
public static class GroupUserPermissionsExtensions
{
public static bool IsDisableAnimations(this GroupUserPreferredPermissions perm)
{
return perm.HasFlag(GroupUserPreferredPermissions.DisableAnimations);
}
public static bool IsDisableSounds(this GroupUserPreferredPermissions perm)
{
return perm.HasFlag(GroupUserPreferredPermissions.DisableSounds);
}
public static bool IsDisableVFX(this GroupUserPreferredPermissions perm)
{
return perm.HasFlag(GroupUserPreferredPermissions.DisableVFX);
}
public static bool IsPaused(this GroupUserPreferredPermissions perm)
{
return perm.HasFlag(GroupUserPreferredPermissions.Paused);
}
public static void SetDisableAnimations(this ref GroupUserPreferredPermissions perm, bool set)
{
if (set) perm |= GroupUserPreferredPermissions.DisableAnimations;
else perm &= ~GroupUserPreferredPermissions.DisableAnimations;
}
public static void SetDisableSounds(this ref GroupUserPreferredPermissions perm, bool set)
{
if (set) perm |= GroupUserPreferredPermissions.DisableSounds;
else perm &= ~GroupUserPreferredPermissions.DisableSounds;
}
public static void SetDisableVFX(this ref GroupUserPreferredPermissions perm, bool set)
{
if (set) perm |= GroupUserPreferredPermissions.DisableVFX;
else perm &= ~GroupUserPreferredPermissions.DisableVFX;
}
public static void SetPaused(this ref GroupUserPreferredPermissions perm, bool set)
{
if (set) perm |= GroupUserPreferredPermissions.Paused;
else perm &= ~GroupUserPreferredPermissions.Paused;
}
}